Difference between revisions of "Cure Field"

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{{Basepower|name=Cure Field|desc=All allies, including the user, regenerate hit points so long as this taxing toggle is kept active.|powertype=|target=|energy=10|charge=500|cooldown=6000|accuracy=75%|damageamount=5|damagetype=Healing|Status=|Upgrades=AoE by 1<br>Damage by 2<br>Energy by -2}}[[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]]
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{{Basepower|name=Cure Field|desc=All allies, including the user, regenerate hit points so long as this taxing toggle is kept active.|powertype=|target=|energy=10|charge=500|cooldown=6000|accuracy=75%|damageamount=5|damagetype=Healing|Status=|Upgrades=AoE by 1<br>Damage by 2<br>Energy by -2}}[[Category:Healing base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]]

Revision as of 12:42, 20 December 2011

Cure Field stats
Type Target
Description All allies, including the user, regenerate hit points so long as this taxing toggle is kept active.
Cooldown 6000 Charge time 500
Energy 10 Accuracy 75%
Damage 5 Healing at level 0
Statuses
Training Upgrades
AoE by 1
Damage by 2
Energy by -2
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Cure Field/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.