Difference between revisions of "Leadership"
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− | {{Basepower|name=Leadership|desc=Your inspiring direction has let to your allies being heavier handed with their strikes, more sure of how they'll land blows.|powertype=|target=|energy=5|charge=1000|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of DamageBuff at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by -100<br>Cooldown by -1000<br>DamageBuff by 3<br>Energy by -1}}[[Category:Damagebuff base powers]][[Category:Toggle base power]] | + | {{Basepower|name=Leadership|desc=Your inspiring direction has let to your allies being heavier handed with their strikes, more sure of how they'll land blows.|powertype=|target=|energy=5|charge=1000|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of DamageBuff at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by -100<br>Cooldown by -1000<br>DamageBuff by 3<br>Energy by -1}}[[Category:Damagebuff base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]] |
Revision as of 11:51, 20 December 2011
Type | Target | ||
---|---|---|---|
Description | Your inspiring direction has let to your allies being heavier handed with their strikes, more sure of how they'll land blows. | ||
Cooldown | 4000 | Charge time | 1000 |
Energy | 5 | Accuracy | 75% |
Damage | 0 Physical at level 0 | ||
Statuses | |||
100% chance of DamageBuff at magnitude 10 for 1 rounds. | |||
Training Upgrades | |||
Charge by -100 Cooldown by -1000 DamageBuff by 3 Energy by -1 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Leadership/Extra Notes Edit notes
Mutant powers Based on this power: No mutant powers based on this power detected.