Difference between revisions of "Sticky"
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− | + | {{Recipe Modifier|name=Sticky|desc=Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place.|cred=+100%|xp=100|ingredients=None|salvage=Common Chemical X 10|istats=100% chance of Aggro at magnitude 15 for 40 rounds.<br>100% chance of Menace at magnitude 5 for 10 rounds.<br>100% chance of ChargeDebuff at magnitude 5 for 6 rounds.<br>100% chance of DefenseDebuff at magnitude 5 for 6 rounds.<br>Aggro Rate of +100%<br>Charge of +25%<br>Cooldown of +15%<br>Damage of +10%<br>Loadout of 5<br>100% chance of Aggro at magnitude 10 for 40 rounds.<br>100% chance of ChargeDebuff at magnitude 1 for 6 rounds.<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Aggro Rate Modifier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]] | |
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Latest revision as of 01:20, 19 July 2017
Description | Adding sticky stuff to things is good for creating sticky situations and keeping the focus glued into place. | |||||||
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Cred Cost | XP Cost | 100 | Ingredients | None | ||||
Salvage | Common Chemical X 10 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Aggro at magnitude 15 for 40 rounds. 100% chance of Menace at magnitude 5 for 10 rounds. 100% chance of ChargeDebuff at magnitude 5 for 6 rounds. 100% chance of DefenseDebuff at magnitude 5 for 6 rounds. Aggro Rate of +100% Charge of +25% Cooldown of +15% Damage of +10% Loadout of 5 100% chance of Aggro at magnitude 10 for 40 rounds. 100% chance of ChargeDebuff at magnitude 1 for 6 rounds. |