Medicated: Difference between revisions
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{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 8 for 6 rounds.<br>Charge of +10%<br>Energy of -30%<br>Loadout of 5<br>100% chance of Healing at magnitude 2.5 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 3 for 6 rounds.<br>Status Chance of +20%|skills=None}}[[Category:Active Ally Status]][[Category:Active Enemy Status]][[Category:Charge]][[Category:Energy]][[Category:Loadout]][[Category:Passive Ally Status]][[Category:Passive Enemy Status]][[Category:Status Chance]] | {{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=+150%|xp=+50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 8 for 6 rounds.<br>Charge of +10%<br>Energy of -30%<br>Loadout of 5<br>100% chance of Healing at magnitude 2.5 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 3 for 6 rounds.<br>Status Chance of +20%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Chance Modifier]] | ||
Latest revision as of 00:57, 19 July 2017
| Description | This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds. | |||||||
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| Cred Cost | ||||||||
| XP Cost | ||||||||
| Ingredients | None | |||||||
| Salvage | Uncommon Chemical X 1 | |||||||
| Crafting Skills | None | |||||||
| Item Stats | 100% chance of Healing at magnitude 6 for 10 rounds. 100% chance of HealingDebuff at magnitude 8 for 6 rounds. Charge of +10% Energy of -30% Loadout of 5 100% chance of Healing at magnitude 2.5 for 10 rounds. 100% chance of HealingDebuff at magnitude 3 for 6 rounds. Status Chance of +20% | |||||||