Difference between revisions of "Medicated"

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(New modifier)
 
 
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<pre>.________________________________________________________________________.
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{{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=+150%|xp=+50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 8 for 6 rounds.<br>Charge of +10%<br>Energy of -30%<br>Loadout of 5<br>100% chance of Healing at magnitude 2.5 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 3 for 6 rounds.<br>Status Chance of +20%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Chance Modifier]]
| Item [Medicated                    ]  Type [          Recipe Modifier]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| This modifier makes an item grant its target increased(or decreased if |
 
| hostile) ability to mend wounds.                                       |
 
|________________________________________________________________________|
 
|______________________[        Recipe Info      ]______________________|
 
| Cred Cost          [+150%                                       ]    |
 
| Salvage Amount      [Uncommon Chemical/1                         ]    |
 
| Upgrade Cost        [25                                          ]   |
 
| XP Cost            [+50%                                        ]   |
 
|________________________________________________________________________|
 
|______________________[         Item Info        ]______________________|
 
| Ally Status         [Healing/100/2.5/5                            ]    |
 
| Enemy Status       [HealingDebuff/100/5/5                        ]   |
 
|________________________________________________________________________|</pre>
 
 
 
Note that this does NOT provide healing on its own. Rather, it makes the target's healing powers more/less effective.
 
 
 
[[Category:Recipe Modifier]]
 

Latest revision as of 00:57, 19 July 2017

Medicated stats
Description This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.
Cred Cost
150%
XP Cost
50%
Ingredients None
Salvage Uncommon Chemical X 1
Crafting Skills None
Item Stats 100% chance of Healing at magnitude 6 for 10 rounds.
100% chance of HealingDebuff at magnitude 8 for 6 rounds.
Charge of +10%
Energy of -30%
Loadout of 5
100% chance of Healing at magnitude 2.5 for 10 rounds.
100% chance of HealingDebuff at magnitude 3 for 6 rounds.
Status Chance of +20%

Medicated/Extra Notes Edit notes