Firing Orders: Difference between revisions
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Revision as of 11:24, 20 December 2011
| Type | Target | ||
|---|---|---|---|
| Description | A sudden shout can have terrific effect, giving allies a burst of energy and accuracy. | ||
| Cooldown | 4000 | Charge time | 1000 |
| Energy | 30 | Accuracy | 75% |
| Damage | 0 healing at level 0 | ||
| Statuses | |||
| 100% chance of EnergyMod at magnitude 30 for 1 rounds. 100% chance of Accuracy at magnitude 25 for 1 rounds. | |||
| Training Upgrades | |||
| Accuracy by 7 Charge by -250 Cooldown by -1000 Energy by -5 EnergyMod by 3 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Firing Orders/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; } </css>No mutant powers based on this power detected.Buff, AoE, EnergyMod Buff, Accuracy Buff, Active