Difference between revisions of "Research"
From Flexible Survival
(Removed the Scientist profession to match current live data.) |
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| Arcane Researcher, Distillery Expert, Doctor, Engineer, Field | | | Arcane Researcher, Distillery Expert, Doctor, Engineer, Field | | ||
| Archaeologist, Geneticist, Internet Hacker, Nanomagic Designer, | | | Archaeologist, Geneticist, Internet Hacker, Nanomagic Designer, | | ||
− | | Nanosurgeon, Teacher, Technician and Xeno Biologist | | + | | Nanosurgeon, Scientist, Teacher, Technician and Xeno Biologist | |
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</pre> | </pre> | ||
This skill also improves the odds of harvesting infection vials with the [[Nanite Collector]]. | This skill also improves the odds of harvesting infection vials with the [[Nanite Collector]]. | ||
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Latest revision as of 10:23, 18 April 2017
.________________________________________________________________________. | Item [Research ] Type [ Proficiency]| |________________________________________________________________________| |______________________[ Description ]______________________| | What you don't know, is probably written down somewhere. Knowing how | | to scour the information nets and read books quickly can uncover the | | next part of the plot. Also increases odds of finding Chemical | | Salvage. Also increases drop rates of infection nanites(with a proper | | collector) | |______________________[ Other Stats ]______________________| |________________________________________________________________________| |______________________[ Professions Offered By ]______________________| | Arcane Researcher, Distillery Expert, Doctor, Engineer, Field | | Archaeologist, Geneticist, Internet Hacker, Nanomagic Designer, | | Nanosurgeon, Scientist, Teacher, Technician and Xeno Biologist | |________________________________________________________________________|
This skill also improves the odds of harvesting infection vials with the Nanite Collector.