Difference between revisions of "Dance Partner"
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− | {{Basepower|name=Dance Partner|desc=Enemies. Enemies? How does one justify if another is an enemy? What you may see now as a threat could be to another a dance partner in the biggest party one can ever encounter. Won't you join the dance?|powertype=AoE, Aura, Toggle|target=Large AoE Enemy|energy=2.5|charge=500|cooldown=5000|accuracy=75%|damageamount=0|damagetype= | + | {{Basepower|name=Dance Partner|desc=Enemies. Enemies? How does one justify if another is an enemy? What you may see now as a threat could be to another a dance partner in the biggest party one can ever encounter. Won't you join the dance?|powertype=AoE, Aura, Toggle|target=Large AoE Enemy|energy=2.5|charge=500|cooldown=5000|accuracy=75%|damageamount=0|damagetype=Psychic|Status=100% chance of Marpdamagereturn|100|1|5HostileProc at magnitude 1 for 5 rounds.<br>100% chance of Defense|100|1|5HostileProc at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Defense|100|1|5hostileproc inflicting base powers]][[Category:Marpdamagereturn|100|1|5hostileproc inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]] |
Latest revision as of 00:18, 4 January 2017
Type | AoE, Aura, Toggle | Target | Large AoE Enemy |
---|---|---|---|
Description | Enemies. Enemies? How does one justify if another is an enemy? What you may see now as a threat could be to another a dance partner in the biggest party one can ever encounter. Won't you join the dance? | ||
Cooldown | 5000 | Charge time | 500 |
Energy | 2.5 | Accuracy | 75% |
Damage | 0 Psychic at level 0 | ||
Statuses | |||
100% chance of Marpdamagereturn | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Dance Partner/Extra Notes Edit notes
Mutant powers Based on this power:
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