Difference between revisions of "Taunting Strikes"

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You have learned how to maximize your equipment rather than relying on
+
Your blows are telling and aggravating. You draw attention with every swing and every shot. Active, non passive, damaging attacks have a 15/30/45% chance of inflicting 1/1 (magnitude 1, duration one round) taunt status. Taunting also causes the target to deal 10% + 10% per Taunting Strikes less damage to everyone who isn't the taunter.  
crazy mutant powers. Increase equipment damage by 5% per point and
 
status magnitude by 2.5% per point. Also gain +3 upkeep and +5 loadout
 
per point. Also increases the Self Repair of items by 3 per point,
 
making them cheaper to repair over time.
 
  
 
==Available In==
 
==Available In==

Revision as of 18:19, 27 May 2016

Your blows are telling and aggravating. You draw attention with every swing and every shot. Active, non passive, damaging attacks have a 15/30/45% chance of inflicting 1/1 (magnitude 1, duration one round) taunt status. Taunting also causes the target to deal 10% + 10% per Taunting Strikes less damage to everyone who isn't the taunter.

Available In