Difference between revisions of "Force of Nature"
From Flexible Survival
(Auto update) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | {{Basepower|name=Force of Nature|desc=Enough is enough! Clear the battlefield with a volley of attacks so powerful, so ferocious, that any survivors (including your allies) are left stunned by the bloody carnage.|powertype=AoE, Repeat, Critical, Nuke, Debuff|target=AoE Enemy Nuke|energy= | + | {{Basepower|name=Force of Nature|desc=Enough is enough! Clear the battlefield with a volley of attacks so powerful, so ferocious, that any survivors (including your allies) are left stunned by the bloody carnage.|powertype=AoE, Repeat, Critical, Nuke, Debuff|target=AoE Enemy Nuke|energy=65|charge=0|cooldown=30000|accuracy=60%|damageamount=28|damagetype=Critical|Status=100% chance of RepeatAttack at magnitude 3 for 1 rounds.<br>100% chance of CriticalKnockdown at magnitude 5 for 999 rounds.<br>100% chance of HasteDebuff at magnitude 20 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 10 for 5 rounds.<br>100% chance of Confused at magnitude 10 for 5 rounds.<br>|Upgrades=|secondpowertype=Direct Damage, Debuff, Ally AoE, Nuke, Betraying|seconddamageamount=6|seconddamagetype=Energy|secondtarget=AoE Ally Nuke|secondStatus=100% chance of CriticalKnockdown at magnitude 2 for 999 rounds.<br>100% chance of Haste at magnitude -10 for 5 rounds.<br>100% chance of Recharge at magnitude -5 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Critical base powers]][[Category:Confused inflicting base powers]][[Category:Criticalknockdown inflicting base powers]][[Category:Haste inflicting base powers]][[Category:Hastedebuff inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Repeatattack inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]] |
Revision as of 00:12, 10 February 2016
Type | AoE, Repeat, Critical, Nuke, Debuff | Target | AoE Enemy Nuke |
---|---|---|---|
Description | Enough is enough! Clear the battlefield with a volley of attacks so powerful, so ferocious, that any survivors (including your allies) are left stunned by the bloody carnage. | ||
Cooldown | 30000 | Charge time | 0 |
Energy | 65 | Accuracy | 60% |
Damage | 28 Critical at level 0 | ||
Statuses | |||
100% chance of RepeatAttack at magnitude 3 for 1 rounds. 100% chance of CriticalKnockdown at magnitude 5 for 999 rounds. 100% chance of HasteDebuff at magnitude 20 for 5 rounds. 100% chance of RechargeDebuff at magnitude 10 for 5 rounds. 100% chance of Confused at magnitude 10 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | 6 Energy at level 0 | ||
Secondary Type | Direct Damage, Debuff, Ally AoE, Nuke, Betraying | Secondary Target | AoE Ally Nuke |
Secondary Statuses | |||
100% chance of CriticalKnockdown at magnitude 2 for 999 rounds. 100% chance of Haste at magnitude -10 for 5 rounds. 100% chance of Recharge at magnitude -5 for 5 rounds. |
Force of Nature/Extra Notes Edit notes
Mutant powers Based on this power:
|
|
|
Categories:
- Base powers
- Base powers with secondary effects
- Critical base powers
- Confused inflicting base powers
- Criticalknockdown inflicting base powers
- Haste inflicting base powers
- Hastedebuff inflicting base powers
- Recharge inflicting base powers
- Rechargedebuff inflicting base powers
- Repeatattack inflicting base powers
- AoE base power
- Hostile base powers