Difference between revisions of "Lucky Roll"

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{{Basepower|name=Lucky Roll|desc=|powertype=|target=|energy=20|charge=1000|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=25% chance of DamageBuff at magnitude 30 for 8 rounds.<br>25% chance of DamageBuff at magnitude 15 for 8 rounds.<br>25% chance of DamageBuffDebuff at magnitude
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{{Basepower|name=Lucky Roll|desc=|powertype=Buff|target=Single Ally|energy=20|charge=1000|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=25% chance of DamageBuff at magnitude 30 for 8 rounds.<br>25% chance of DamageBuff at magnitude 15 for 8 rounds.<br>25% chance of DamageBuff at magnitude -50 for 8 rounds.<br>|Upgrades=|secondpowertype=Buff, Self|seconddamageamount=1|seconddamagetype=Healing|secondtarget=Self, NoAoE|secondStatus=25% chance of DamageBuff at magnitude 30 for 10 rounds.<br>25% chance of DamageBuff at magnitude 15 for 10 rounds.<br>25% chance of DamageBuff at magnitude -40 for 10 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Damagebuff inflicting base powers]][[Category:Friendly base powers]]

Latest revision as of 00:41, 16 October 2013

Lucky Roll stats
Type Buff Target Single Ally
Description
Cooldown 20000 Charge time 1000
Energy 20 Accuracy 75%
Damage 0 Healing at level 0
Statuses
25% chance of DamageBuff at magnitude 30 for 8 rounds.
25% chance of DamageBuff at magnitude 15 for 8 rounds.
25% chance of DamageBuff at magnitude -50 for 8 rounds.
Training Upgrades
Secondary Effects
Secondary Damage 1 Healing at level 0
Secondary Type Buff, Self Secondary Target Self, NoAoE
Secondary Statuses
25% chance of DamageBuff at magnitude 30 for 10 rounds.
25% chance of DamageBuff at magnitude 15 for 10 rounds.
25% chance of DamageBuff at magnitude -40 for 10 rounds.

Lucky Roll/Extra Notes Edit notes

Mutant powers Based on this power: