Difference between revisions of "Water Flask"
From Flexible Survival
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− | + | <pre>.________________________________________________________________________. | |
− | + | | Item [Water Flask ] Type [ Item]| | |
− | Surplus army water flask? Well a good sip of water is good for keeping the spirits high. | + | |________________________________________________________________________| |
− | + | |______________________[ Description ]______________________| | |
− | + | | Surplus army water flask? Well a good sip of water is good for keeping | | |
− | + | | the spirits high. | | |
− | + | |________________________________________________________________________| | |
− | Power | + | |______________________[ Additional Information ]______________________| |
− | + | | Power [Rest ] | | |
− | Cost | + | | Cost [15 ] | |
− | + | | Upkeep [2 ] | | |
− | Upkeep | + | | Loadout [10 ] | |
− | + | |______________________[ Base Power Stats ]______________________| | |
− | Loadout | + | | Type [Energy Recovery, Self, +HP ] | |
− | + | | Target [Self ] | | |
− | + | | Energy [-5 ] | | |
− | + | | Charge [500 ] | | |
− | + | | Cooldown[7000 ] | | |
− | + | | Accuracy[75% ] | | |
− | Type | + | | Damage [5(80 damage at level 40) ] | |
− | + | | Damage [Healing ] | | |
− | Target | + | | Statuses | |
− | + | | \_EnergyMod [100% chance at 15 power for 1 rounds. ] | | |
− | Energy | + | | \_Defense [100% chance at -10 power for 1 rounds.] | |
− | + | |______________________[ Differences from Base ]______________________| | |
− | Charge | + | | EnergyModMag [-10 ] | |
− | + | |________________________________________________________________________|</pre> | |
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[[Category:Items]] | [[Category:Items]] |
Revision as of 06:57, 28 October 2011
.________________________________________________________________________. | Item [Water Flask ] Type [ Item]| |________________________________________________________________________| |______________________[ Description ]______________________| | Surplus army water flask? Well a good sip of water is good for keeping | | the spirits high. | |________________________________________________________________________| |______________________[ Additional Information ]______________________| | Power [Rest ] | | Cost [15 ] | | Upkeep [2 ] | | Loadout [10 ] | |______________________[ Base Power Stats ]______________________| | Type [Energy Recovery, Self, +HP ] | | Target [Self ] | | Energy [-5 ] | | Charge [500 ] | | Cooldown[7000 ] | | Accuracy[75% ] | | Damage [5(80 damage at level 40) ] | | Damage [Healing ] | | Statuses | | \_EnergyMod [100% chance at 15 power for 1 rounds. ] | | \_Defense [100% chance at -10 power for 1 rounds.] | |______________________[ Differences from Base ]______________________| | EnergyModMag [-10 ] | |________________________________________________________________________|