Difference between revisions of "Mining"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
Certain rooms have the ability to be mined, using the <code>mine</code> command and spending builder nanites in exchange for common salvage.  Cost of each use of the mine command depends on the density of the deposit, and each use will deplete the density.  Fighting within the area gradually restores the density of the deposit.
+
Certain rooms have the ability to be mined, using the <code>mine</code> command and spending builder nanites or a patrol point in exchange for an attempt at retrieving common salvage.   
 +
 
 +
Builder nanite cost of each use of the mine command depends on the density of the deposit, and each use will deplete the density.   
 +
 
 +
Defeating enemies in an area increases the salvage density in the area, and lowers the associated builder nanite cost of mining. The difficulty of such fights is not relevant.
 +
 
 +
Mining attempts made with patrol points will always cost one patrol point.
 +
 
 +
There are several perks related to mining, and some relating specifically to salvage;
 +
Prospector increases chances for higher rarity salvage while role playing and from combat results
 +
Conservative miner reduces the amount your mining attempts reduce the density in an area by 33% of normal; This essentially translates as a 33% increase in the number of mining attempts you can make relative to density.
  
 
; Chemical
 
; Chemical
 +
: Abandoned Installation
 
: Fairhaven Chemical
 
: Fairhaven Chemical
: Abandoned Installation
 
 
: Latex Toy Factory
 
: Latex Toy Factory
 +
: Military base
 +
: Neogames Lab
 +
 
; Edible
 
; Edible
 +
: Corn Maze
 +
: Deeper in the East Forest
 +
: East Forest
 
: New Dawn - Farms
 
: New Dawn - Farms
: East Forest
+
 
: Deeper in the East Forest
 
: Corn Maze
 
 
; Electronic
 
; Electronic
 
: Abandoned Installation
 
: Abandoned Installation
 +
: Military base
 +
: Neogames Lab
 +
 
; Mechanical
 
; Mechanical
 
: Abandoned Toy Factory
 
: Abandoned Toy Factory
 
: Abandoned Installation
 
: Abandoned Installation
 +
: Military base
 +
 
;Energy
 
;Energy
 
: The Wasteland
 
: The Wasteland
 +
: Neogames Lab

Revision as of 04:53, 14 July 2015

Certain rooms have the ability to be mined, using the mine command and spending builder nanites or a patrol point in exchange for an attempt at retrieving common salvage.

Builder nanite cost of each use of the mine command depends on the density of the deposit, and each use will deplete the density.

Defeating enemies in an area increases the salvage density in the area, and lowers the associated builder nanite cost of mining. The difficulty of such fights is not relevant.

Mining attempts made with patrol points will always cost one patrol point.

There are several perks related to mining, and some relating specifically to salvage;

Prospector increases chances for higher rarity salvage while role playing and from combat results
Conservative miner reduces the amount your mining attempts reduce the density in an area by 33% of normal; This essentially translates as a 33% increase in the number of mining attempts you can make relative to density.
Chemical
Abandoned Installation
Fairhaven Chemical
Latex Toy Factory
Military base
Neogames Lab
Edible
Corn Maze
Deeper in the East Forest
East Forest
New Dawn - Farms
Electronic
Abandoned Installation
Military base
Neogames Lab
Mechanical
Abandoned Toy Factory
Abandoned Installation
Military base
Energy
The Wasteland
Neogames Lab