Difference between revisions of "NERU"

From Flexible Survival
Jump to: navigation, search
(Differences from Base)
(Reformatted; added info)
Line 1: Line 1:
=Description=
+
<pre>
 +
.________________________________________________________________________.
 +
| Item [NERU                          ]  Type [                    Item]|
 +
|________________________________________________________________________|
 +
|______________________[        Description       ]______________________|
 +
| The Nanite Enhanced Recovery Unit. While readied, the user will        |
 +
| experience refreshment on a steady basis, allowing them to exert      |
 +
| themselves longer without fatigue! If that wasn't good enough, any    |
 +
| time the user ingests nanites, they experience a resurgence of energy. |
 +
| Warning: Does not prevent nanites from modifying the user.            |
 +
|________________________________________________________________________|
 +
|______________________[  Additional Information  ]______________________|
 +
| Power  [Passive                                                    ] |
 +
| Cost    [999                                                        ] |
 +
| Upkeep  [5                                                          ] |
 +
| Loadout [25                                                          ] |
 +
|______________________[    Base Power Stats    ]______________________|
 +
| Type    [Passive Self                                                ] |
 +
| Target  [Self                                                        ] |
 +
| Energy  [0                                                          ] |
 +
| Charge  [0                                                          ] |
 +
| Cooldown[0                                                          ] |
 +
| Accuracy[100%                                                        ] |
 +
|______________________[  Differences from Base  ]______________________|
 +
| EnergyModChance          [+100                                      ] |
 +
| EnergyModDuration        [+2                                        ] |
 +
| EnergyModMag            [+1                                        ] |
 +
| NaniteRecoveryChance    [+100                                      ] |
 +
| NaniteRecoveryDuration  [+2                                        ] |
 +
| NaniteRecoveryMag        [+1                                        ] |
 +
|________________________________________________________________________|
 +
</pre>
  
The Nanite Enhanced Recovery Unit. While readied, the user will experience refreshment on a steady basis, allowing them to exert themselves longer without fatigue! If that wasn't good enough, any time the user ingests nanites, they experience a resurgence of energy. Warning: Does not prevent nanites from modifying the user.  
+
Gives you 20 energy when you drink an infection vial.
  
=Additional Information=
 
 
Power: Armored
 
 
Cost: 99
 
 
Upkeep: 5
 
 
Loadout: 25
 
 
 
 
=Base Power Stats=
 
 
Type: Passive, Self
 
 
Target: Auto Self
 
 
Energy: 0
 
 
Charge: 0
 
 
Cooldown: 0
 
 
Accuracy: 75%
 
 
Statuses - PhysicalDamageResist 100% chance at 1 power for 2 rounds
 
 
 
 
=Differences from Base=
 
 
 
EnergyModChance  +100
 
 
EnergyModDuration +2
 
 
EnergyModMag +1
 
 
NaniteRecoveryChance +100
 
 
NaniteRecoveryDuration +2
 
 
NaniteRecoveryMag +1
 
 
PhysicalDamageResistChance -100
 
 
PhysicalDamageResistDuration -2
 
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 23:19, 12 August 2011

.________________________________________________________________________.
| Item [NERU                          ]  Type [                     Item]|
|________________________________________________________________________|
|______________________[        Description       ]______________________|
| The Nanite Enhanced Recovery Unit. While readied, the user will        |
| experience refreshment on a steady basis, allowing them to exert       |
| themselves longer without fatigue! If that wasn't good enough, any     |
| time the user ingests nanites, they experience a resurgence of energy. |
| Warning: Does not prevent nanites from modifying the user.             |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Power   [Passive                                                     ] |
| Cost    [999                                                         ] |
| Upkeep  [5                                                           ] |
| Loadout [25                                                          ] |
|______________________[     Base Power Stats     ]______________________|
| Type    [Passive Self                                                ] |
| Target  [Self                                                        ] |
| Energy  [0                                                           ] |
| Charge  [0                                                           ] |
| Cooldown[0                                                           ] |
| Accuracy[100%                                                        ] |
|______________________[   Differences from Base  ]______________________|
| EnergyModChance          [+100                                       ] |
| EnergyModDuration        [+2                                         ] |
| EnergyModMag             [+1                                         ] |
| NaniteRecoveryChance     [+100                                       ] |
| NaniteRecoveryDuration   [+2                                         ] |
| NaniteRecoveryMag        [+1                                         ] |
|________________________________________________________________________|

Gives you 20 energy when you drink an infection vial.