Automated Multiplayer Updates/2026 September: Difference between revisions
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Created page with " <span style="color:#CDCD00"></span><span style="color:#FFFF00"></span><span style="color:#FF3300">Mostly Retired</span> Fauna says, "Socialite, the combat skill, no longer works on scripted bosses, since a lot of their mechs are HP gated. It still works on primes and the like."" |
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<span style="color:#CDCD00"></span><span style="color:#FFFF00"></span><span style="color:#FF3300">Mostly Retired</span> Fauna says, "Socialite, the combat skill, no longer works on scripted bosses, since a lot of their mechs are HP gated. It still works on primes and the like." | <span style="color:#CDCD00"></span><span style="color:#FFFF00"></span><span style="color:#FF3300">Mostly Retired</span> Fauna says, "Socialite, the combat skill, no longer works on scripted bosses, since a lot of their mechs are HP gated. It still works on primes and the like." | ||
<span style="color:#CDCD00"></span><span style="color:#FFFF00"></span><span style="color:#FF3300">Mostly Retired</span> Fauna says, "*we also have the ability to mark specific enemies as being unsocialite-able, but there are no plans to use this for anything but bosses at this time." | |||
Latest revision as of 09:03, 12 September 2026
Mostly Retired Fauna says, "Socialite, the combat skill, no longer works on scripted bosses, since a lot of their mechs are HP gated. It still works on primes and the like."
Mostly Retired Fauna says, "*we also have the ability to mark specific enemies as being unsocialite-able, but there are no plans to use this for anything but bosses at this time."