Difference between revisions of "Poisoned"
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− | {{Recipe Modifier|name=Poisoned|desc=A few toxic chemicals are sure to make things interesting. Don't you think? A little damage over time never hurt anyone... you cared about.|cred=80%|xp=7|ingredients=None|salvage=Common Chemical X 5|istats=100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds.<br>100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds.<br>100% chance of | + | {{Recipe Modifier|name=Poisoned|desc=A few toxic chemicals are sure to make things interesting. Don't you think? A little damage over time never hurt anyone... you cared about.|cred=+80%|xp=7|ingredients=None|salvage=Common Chemical X 5|istats=100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds.<br>100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds.<br>100% chance of Poisoned AcidDamage at magnitude 1 for 8 rounds.<br>50% chance of Poisoned PoisonDamage at magnitude 3 for 5 rounds.<br>Cooldown of +10%<br>Damage of +10%<br>Damage Variance of 1<br>Energy of +10%<br>Loadout of 15%<br>100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds.<br>100% chance of AcidDamage at magnitude 1 for 6 rounds.<br>25% chance of PoisonDamage at magnitude 1 for 6 rounds.<br>Status Duration of +25%<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Duration Modifier]][[Category:Upkeep Modifier]] |
Latest revision as of 00:04, 19 November 2024
Description | A few toxic chemicals are sure to make things interesting. Don't you think? A little damage over time never hurt anyone... you cared about. | |||||||
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Cred Cost | XP Cost | 7 | Ingredients | None | ||||
Salvage | Common Chemical X 5 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Poisoned EnergyDamageReturn at magnitude 8 for 8 rounds. 100% chance of Poisoned StatusBoost at magnitude 1 for 8 rounds. 100% chance of Poisoned AcidDamage at magnitude 1 for 8 rounds. 50% chance of Poisoned PoisonDamage at magnitude 3 for 5 rounds. Cooldown of +10% Damage of +10% Damage Variance of 1 Energy of +10% Loadout of 15% 100% chance of EnergyDamageReturn at magnitude 4 for 40 rounds. 100% chance of AcidDamage at magnitude 1 for 6 rounds. 25% chance of PoisonDamage at magnitude 1 for 6 rounds. Status Duration of +25% Upkeep of +10% |