Difference between revisions of "Intensive Care"

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Revision as of 00:03, 19 November 2024

Intensive Care stats
Type Healing, Wound Fixer Target Single Ally, NoAoE, NotUser
Description Tending to just a person's obvious and superfecial injuries isn't enough. You need to care for everything, regardless of how long it takes, how tiring it is...
Cooldown 15000 Charge time 1000
Energy 40 Accuracy 75%
Damage 35 Healing at level 0
Statuses
100% chance of Wound at magnitude -5 for 1 rounds.
100% chance of EnergyMod at magnitude 15 for 3 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Intensive Care/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)