Difference between revisions of "Evasive"
From Flexible Survival
(40 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{Recipe Modifier|name=Evasive|desc=A bit of a boost of energy to make the wearer more dodgey.|cred=+50%|xp=|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of | + | {{Recipe Modifier|name=Evasive|desc=A bit of a boost of energy to make the wearer more dodgey.|cred=+50%|xp=|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Defense at magnitude 4 for 2 rounds.<br>100% chance of DefenseDebuff at magnitude 5 for 6 rounds.<br>Loadout of +5%<br>100% chance of Defense at magnitude 1 for 6 rounds.<br>100% chance of DefenseDebuff at magnitude 2 for 6 rounds.<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]] |
Revision as of 00:02, 19 November 2024
Description | A bit of a boost of energy to make the wearer more dodgey. | |||||||
---|---|---|---|---|---|---|---|---|
Cred Cost | XP Cost | Ingredients | None | |||||
Salvage | Uncommon Energy X 1 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Defense at magnitude 4 for 2 rounds. 100% chance of DefenseDebuff at magnitude 5 for 6 rounds. Loadout of +5% 100% chance of Defense at magnitude 1 for 6 rounds. 100% chance of DefenseDebuff at magnitude 2 for 6 rounds. Upkeep of +10% |