Difference between revisions of "Energized"
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− | {{Recipe Modifier|name=Energized|desc=By adding in some 'UMPH' to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go | + | {{Recipe Modifier|name=Energized|desc=By adding in some 'UMPH' to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go.|cred=+25%|xp=+100%|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Energized EnergyBreak at magnitude 4 for 5 rounds.<br>100% chance of Energized EnergyMod at magnitude 2 for 5 rounds.<br>AoE of -3<br>100% chance of Energized EnergyBreak at magnitude 2 for 10 rounds.<br>100% chance of Energized EnergyMod at magnitude .5 for 10 rounds.<br>Upkeep of +5|skills=None}}[[Category:Active Ally Status Modifier]][[Category:AoE Modifier]][[Category:Passive Ally Status Modifier]][[Category:Upkeep Modifier]] |
Revision as of 00:02, 19 November 2024
Description | By adding in some 'UMPH' to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go. | |||||||
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Cred Cost | XP Cost | Ingredients | None | |||||
Salvage | Uncommon Energy X 1 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Energized EnergyBreak at magnitude 4 for 5 rounds. 100% chance of Energized EnergyMod at magnitude 2 for 5 rounds. AoE of -3 100% chance of Energized EnergyBreak at magnitude 2 for 10 rounds. 100% chance of Energized EnergyMod at magnitude .5 for 10 rounds. Upkeep of +5 |