Difference between revisions of "Dangerous Stimulants"
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− | {{Recipe|name=Dangerous Stimulants|desc=When you really have to go, just take some of these. Zephyr Inc accepts no responsibility for long term health hazards and strongly recommends use in moderation.|cred=75000|xp=|slevel=|ingredients=None|istats= | + | {{Recipe|name=Dangerous Stimulants|desc=When you really have to go, just take some of these. Zephyr Inc accepts no responsibility for long term health hazards and strongly recommends use in moderation.|cred=75000|xp=|slevel=|ingredients=None|istats=Damage of 5<br>Damage Type of Critical<br>Energy of -10<br>Loadout of 25<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>100% chance of Running Hot EnergyDamage at magnitude 5 for 10 rounds.<br>Target of Self, NoAoE<br>Type of Betraying, Buff<br>Upkeep of 5|skills=Edible of at least 1|salvage=Uncommon Edible X 7<br>Common Edible X 10<br>Uncommon Chemical X 2<br>Common Chemical X 10}}[[Category:Edible recipe]] |
Revision as of 00:01, 19 November 2024
Description | When you really have to go, just take some of these. Zephyr Inc accepts no responsibility for long term health hazards and strongly recommends use in moderation. | |||||||
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Cred Cost | 75000 | Ingredients | None | |||||
Salvage | Uncommon Edible X 7 Common Edible X 10 Uncommon Chemical X 2 Common Chemical X 10 | |||||||
Crafting Skills | Edible of at least 1 | |||||||
Item Stats | Damage of 5 Damage Type of Critical Energy of -10 Loadout of 25 100% chance of EnergyBreak at magnitude 5 for 10 rounds. 100% chance of Running Hot EnergyDamage at magnitude 5 for 10 rounds. Target of Self, NoAoE Type of Betraying, Buff Upkeep of 5 |