Difference between revisions of "Chain Sickle"

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{{Recipe|name=Chain Sickle|desc=Known as the Kusarigama among Asian folk, Hank promises it works just fine with American smithing techniques. A stout short part that you can hold connected by a thick chain to a weighted ball that you can swing around for bludgeoning fun. It keeps you out of range, give you chances to tangle up your enemy's weapon or arms, and keeps you alive while beating them down. What more do you want? <br> <br> (This is considered a Precious item.)|cred=50000|xp=|slevel=|ingredients=None|istats=Charge of 500<br>Cooldown of 2000<br>Damage of 10<br>Damage Type of Slash<br>Energy of 10<br>Loadout of 15<br>Proficiency of Melee<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/5/5<br>Secondary Status Mag of +10%<br>Secondary Target of Self NoAoE<br>100% chance of AccuracyDebuff at magnitude 5 for 5 rounds.<br>Status Mag of +10%<br>Target of Single Enemy<br>Type of Single Target<br>Upkeep of 5|skills=Mechanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]]
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{{Recipe|name=Chain Sickle|desc=Known as the Kusarigama among Asian folk, Hank promises it works just fine with American smithing techniques. A stout short part that you can hold connected by a thick chain to a weighted ball that you can swing around for bludgeoning fun. It keeps you out of range, give you chances to tangle up your enemy's weapon or arms, and keeps you alive while beating them down. What more do you want?|cred=50000|xp=|slevel=|ingredients=None|istats=Charge of 500<br>Cooldown of 2000<br>Damage of 10<br>Damage Type of Slash<br>Energy of 10<br>Loadout of 15<br>Proficiency of Melee<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/5/5<br>Secondary Status Mag of +10%<br>Secondary Target of Self NoAoE<br>100% chance of AccuracyDebuff at magnitude 5 for 5 rounds.<br>Status Mag of +10%<br>Target of Single Enemy<br>Type of Single Target<br>Upkeep of 5|skills=Mechanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]]

Revision as of 00:01, 19 November 2024

Chain Sickle stats
Description Known as the Kusarigama among Asian folk, Hank promises it works just fine with American smithing techniques. A stout short part that you can hold connected by a thick chain to a weighted ball that you can swing around for bludgeoning fun. It keeps you out of range, give you chances to tangle up your enemy's weapon or arms, and keeps you alive while beating them down. What more do you want?
Cred Cost 50000 Ingredients None
Salvage Common Mechanical X 5
Crafting Skills Mechanical of at least 1
Item Stats Charge of 500
Cooldown of 2000
Damage of 10
Damage Type of Slash
Energy of 10
Loadout of 15
Proficiency of Melee
Secondary Damage of 0
Secondary Damage Type of Healing
Secondary Status of Defense/100/5/5
Secondary Status Mag of +10%
Secondary Target of Self NoAoE
100% chance of AccuracyDebuff at magnitude 5 for 5 rounds.
Status Mag of +10%
Target of Single Enemy
Type of Single Target
Upkeep of 5

Chain Sickle/Extra Notes Edit notes