Difference between revisions of "Heavy Beam"

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{{Recipe|name=Heavy Beam|desc=An energy weapon that exploits nanites to generate intense amounts of energy. The technology is far from perfected, and the accuracy leaves to be desired, but what a kick!|cred=6000|xp=150|slevel=5|ingredients=Nanite Power Brick X 1|istats=Accuracy of 70%<br>Charge of 1500<br>Cooldown of 5000<br>Damage of 20<br>Damage Type of Energy<br>Energy of 20<br>Loadout of 25<br>100% chance of EnergyDamage at magnitude 2 for 3 rounds.<br>Status Mag of +25%<br>Target of Single Enemy<br>Type of Single Target<br>Upgrade Cost of 50<br>Upkeep of 10|skills=Electronic of at least 15<br>Energy of at least 15|salvage=Common Electronic X 23<br>Common Energy X 8<br>Common Mechanical X 8}}[[Category:Electronic recipe]][[Category:Energy recipe]]
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{{Recipe|name=Heavy Beam|desc=An energy weapon that exploits nanites to generate intense amounts of energy. The technology is far from perfected, and the accuracy leaves to be desired, but what a kick!|cred=6000|xp=150|slevel=|ingredients=Nanite Power Brick X 1|istats=Accuracy of 80%<br>Charge of 1300<br>Cooldown of 5000<br>Damage of 20<br>Damage Type of Positive<br>Energy of 20<br>Loadout of 25<br>Proficiency of Marksmanship<br>100% chance of PositiveDamage at magnitude 5 for 5 rounds.<br>100% chance of ChargeDebuff at magnitude 10 for 5 rounds.<br>Status Mag of +25%<br>Target of Single Enemy<br>Type of Single Target<br>Upgrade Cost of 50<br>Upkeep of 10|skills=Electronic of at least 15<br>Energy of at least 15|salvage=Common Electronic X 3<br>Common Energy X 1<br>Common Mechanical X 1}}[[Category:Electronic recipe]][[Category:Energy recipe]]

Revision as of 00:03, 19 September 2024

Heavy Beam stats
Description An energy weapon that exploits nanites to generate intense amounts of energy. The technology is far from perfected, and the accuracy leaves to be desired, but what a kick!
Cred Cost 6000 Ingredients Nanite Power Brick X 1
Salvage Common Electronic X 3
Common Energy X 1
Common Mechanical X 1
Crafting Skills Electronic of at least 15
Energy of at least 15
Item Stats Accuracy of 80%
Charge of 1300
Cooldown of 5000
Damage of 20
Damage Type of Positive
Energy of 20
Loadout of 25
Proficiency of Marksmanship
100% chance of PositiveDamage at magnitude 5 for 5 rounds.
100% chance of ChargeDebuff at magnitude 10 for 5 rounds.
Status Mag of +25%
Target of Single Enemy
Type of Single Target
Upgrade Cost of 50
Upkeep of 10

Heavy Beam/Extra Notes Edit notes