Difference between revisions of "Stabilizing"
From Flexible Survival
Line 1: | Line 1: | ||
− | {{Recipe Modifier|name=Stabilizing|desc=Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.|cred=+100%|xp=15|ingredients=None|salvage=Common Mechanical X 25<br>Common Chemical X 10|istats= | + | {{Recipe Modifier|name=Stabilizing|desc=Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else.|cred=+100%|xp=15|ingredients=None|salvage=Common Mechanical X 25<br>Common Chemical X 10|istats=100% chance of KnockdownResist at magnitude 8 for 10 rounds.<br>Charge of -10%<br>Cooldown of -15%<br>Damage of +5%<br>Energy of -5%<br>Loadout of +1<br>100% chance of Knockdownresist at magnitude 4 for 10 rounds.<br>Secondary Damage of +5%<br>Upkeep of 2|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Secondary Damage Modifier]][[Category:Upkeep Modifier]] |
Revision as of 00:22, 27 May 2024
Description | Give it a tri pod, a better brace, or just plain heavy and grounding. Improving accuracy and over all use for a weapon, while providing better footing if used on just about everything else. | |||||||
---|---|---|---|---|---|---|---|---|
Cred Cost | XP Cost | 15 | Ingredients | None | ||||
Salvage | Common Mechanical X 25 Common Chemical X 10 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of KnockdownResist at magnitude 8 for 10 rounds. Charge of -10% Cooldown of -15% Damage of +5% Energy of -5% Loadout of +1 100% chance of Knockdownresist at magnitude 4 for 10 rounds. Secondary Damage of +5% Upkeep of 2 |