Difference between revisions of "Burning Blood"

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{{Basepower|name=Burning Blood|desc=Command those silly machines to stop keeping you alive and just make your body the perfect maiming machine! Who needs to be healthy if you can break everyone's bones?|powertype=Passive Auto Self Betraying|target=Self, NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=4|damagetype=Acid|Status=100% chance of Attack at magnitude 3 for 10 rounds.<br>100% chance of Charge at magnitude 10 for 10 rounds.<br>100% chance of InstantCooldown at magnitude 2 for 10 rounds.<br>100% chance of HealGain at magnitude -5 for 10 rounds.<br>100% chance of Strength at magnitude 1 for 10 rounds.<br>100% chance of Intimidation at magnitude 1 for 10 rounds.<br>100% chance of Melee at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Acid base powers]][[Category:Attack inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Instantcooldown inflicting base powers]][[Category:Intimidation inflicting base powers]][[Category:Melee inflicting base powers]][[Category:Strength inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
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{{Basepower|name=Burning Blood|desc=Command those silly machines to stop keeping you alive and just make your body the perfect maiming machine! Who needs to be healthy if you can break everyone's bones?|powertype=Passive Auto Self Betraying|target=Self, NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=4|damagetype=Acid|Status=100% chance of Attack at magnitude 3 for 10 rounds.<br>100% chance of Charge at magnitude 10 for 10 rounds.<br>100% chance of InstantCooldown at magnitude 2 for 10 rounds.<br>100% chance of HealGain at magnitude -5 for 10 rounds.<br>100% chance of Intimidation at magnitude 1 for 10 rounds.<br>100% chance of Melee at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Acid base powers]][[Category:Attack inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Instantcooldown inflicting base powers]][[Category:Intimidation inflicting base powers]][[Category:Melee inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Revision as of 00:02, 12 May 2024

Burning Blood stats
Type Passive Auto Self Betraying Target Self, NoAoE
Description Command those silly machines to stop keeping you alive and just make your body the perfect maiming machine! Who needs to be healthy if you can break everyone's bones?
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 4 Acid at level 0
Statuses
100% chance of Attack at magnitude 3 for 10 rounds.
100% chance of Charge at magnitude 10 for 10 rounds.
100% chance of InstantCooldown at magnitude 2 for 10 rounds.
100% chance of HealGain at magnitude -5 for 10 rounds.
100% chance of Intimidation at magnitude 1 for 10 rounds.
100% chance of Melee at magnitude 1 for 10 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Burning Blood/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)