Difference between revisions of "Might and Magic"
From Flexible Survival
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− | {{Basepower|name=Might and Magic|desc=Steel-clad and stoic, wise and noble, the holy knights are a mix of martial prowess and minor mysticism.|powertype=Self Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Statusboost at magnitude 2 for 10 rounds.<br>100% chance of PhysicalDamageResist at magnitude 1 for 10 rounds.<br>100% chance of EnergyDamageResist at magnitude 1 for 10 rounds.<br>100% chance of | + | {{Basepower|name=Might and Magic|desc=Steel-clad and stoic, wise and noble, the holy knights are a mix of martial prowess and minor mysticism.|powertype=Self Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Statusboost at magnitude 2 for 10 rounds.<br>100% chance of PhysicalDamageResist at magnitude 1 for 10 rounds.<br>100% chance of EnergyDamageResist at magnitude 1 for 10 rounds.<br>100% chance of Athletics at magnitude 1 for 10 rounds.<br>100% chance of Fortitude at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Athletics inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Fortitude inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Statusboost inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Latest revision as of 00:06, 22 September 2023
Type | Self Passive Auto | Target | Self NoAoE |
---|---|---|---|
Description | Steel-clad and stoic, wise and noble, the holy knights are a mix of martial prowess and minor mysticism. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Statusboost at magnitude 2 for 10 rounds. 100% chance of PhysicalDamageResist at magnitude 1 for 10 rounds. 100% chance of EnergyDamageResist at magnitude 1 for 10 rounds. 100% chance of Athletics at magnitude 1 for 10 rounds. 100% chance of Fortitude at magnitude 1 for 10 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Might and Magic/Extra Notes Edit notes
Mutant powers Based on this power: No mutant powers based on this power detected.