Difference between revisions of "Ambush"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Basepower|name=Ambush|desc=Lead them in and bam! They fall for it every time.|powertype=Retaliatory strike|target=Self NoAoE|energy=15|charge=0|cooldown=20000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of Retaliate|100DefenseTrigger at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Retaliate|100defensetrigger inflicting base powers]][[Category:Friendly base powers]]
+
{{Basepower|name=Ambush|desc=Lead them in and bam! They fall for it every time.|powertype=Retaliatory Strike|target=Large Ally AoE|energy=10|charge=-1000|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Retaliate|100DefenseTrigger at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Retaliate|100defensetrigger inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]

Revision as of 00:02, 6 November 2022

Ambush stats
Type Retaliatory Strike Target Large Ally AoE
Description Lead them in and bam! They fall for it every time.
Cooldown 20000 Charge time
Energy 10 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Retaliate
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Ambush/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)