Complete Spread: Difference between revisions
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Revision as of 00:01, 9 September 2014
| Description | This modifier, which should only be applied to hostile items, makes it hit every enemy in the room instead of just one or a few. | |||||||
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| Cred Cost | 75% | XP Cost | Ingredients | None | ||||
| Salvage | 10% | |||||||
| Crafting Skills | None | |||||||
| Item Stats | Spread of +20 Target of Spread | |||||||
The math for spread is Total Damage / (((Number of Targets * (if CB2 is had 0.8, else 1) * (100 - Spread rating of power or item)) / 100). If at any time the denominator is less than 1, it becomes 1. This damage is applied to all targets.
REMOVED FROM GAME Edit notes