Flow State: Difference between revisions

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Created page with "{{Basepower|name=Flow State|desc=It takes a special kind of talent to enter the Zone on a whim! Your commitment to mind over matter has permitted you to enter such states of h..."
 
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Latest revision as of 00:12, 25 March 2022

Flow State stats
Type Self Buff Target Self NoAoE
Description It takes a special kind of talent to enter the Zone on a whim! Your commitment to mind over matter has permitted you to enter such states of hyperawareness, if only for a little while. Agents like you are often field agents after all, and when push comes to shove your immense concentration might be your sole saving grace.
Cooldown 20000 Charge time
Energy 5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Defense at magnitude 25 for 2 rounds.
100% chance of Energybreak at magnitude 20 for 2 rounds.
100% chance of Recharge at magnitude 15 for 2 rounds.
100% chance of Statusboost at magnitude 10 for 2 rounds.
100% chance of Debuffclear at magnitude 5 for 2 rounds.
100% chance of LockedON at magnitude 1 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Flow State/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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  1. content table.wikitable th, #content table.wikitable td {

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