Difference between revisions of "Zephyr Lobby"

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(Created page with "Quite a sight being only a branch office for Zephyr Inc it has power, the floors are clean and tidy. This is a place quite unlike anything you see around anymore. As if that w...")
 
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===Notes:===
 
===Notes:===
 +
* With the Researcher start you can sell you're vials here without needing the Nanite Collector.
 
* You can nav, scavenge, explore here.
 
* You can nav, scavenge, explore here.
  
 
===Price Sign:===
 
===Price Sign:===
 
The prices are based on Free credits (freecreds). You get creds by beating "hostile" denizens and getting a bounty for that (happens automatically).  
 
The prices are based on Free credits (freecreds). You get creds by beating "hostile" denizens and getting a bounty for that (happens automatically).  
* '''Nanite Collector''' - 400 Creds (25lbs this thing weighs, but gives you the possibility after a fight to collect nanite vials which you can use you're self or sell to Zephyr.
+
* '''Nanite Collector''' - 400 Creds (25lbs this thing weighs, but when equipped gives you the possibility after a fight to collect nanite vials which you can use you're self or sell to Zephyr.
 
* '''Medkit''' - 300 Creds (heal them bruised "parts"..)
 
* '''Medkit''' - 300 Creds (heal them bruised "parts"..)
 
* '''Pistol''' - 600 Creds (pew pew jou!)
 
* '''Pistol''' - 600 Creds (pew pew jou!)

Revision as of 06:25, 13 July 2012

Quite a sight being only a branch office for Zephyr Inc it has power, the floors are clean and tidy. This is a place quite unlike anything you see around anymore. As if that was not enough you are welcomed to an most unusual receptionist.. (well now a days anyway) a human!

Rooms:

Zephyr Lobby

NPC:

Monsters:

There is no hunting area immediately attached to the Zephyr Lobby.

Notes:

  • With the Researcher start you can sell you're vials here without needing the Nanite Collector.
  • You can nav, scavenge, explore here.

Price Sign:

The prices are based on Free credits (freecreds). You get creds by beating "hostile" denizens and getting a bounty for that (happens automatically).

  • Nanite Collector - 400 Creds (25lbs this thing weighs, but when equipped gives you the possibility after a fight to collect nanite vials which you can use you're self or sell to Zephyr.
  • Medkit - 300 Creds (heal them bruised "parts"..)
  • Pistol - 600 Creds (pew pew jou!)
  • Pepperspray - 350 Creds (spray and pray)
  • Water Bottle - 120 Creds (quench that thirst)