Difference between revisions of "Lifegiving Armor"
From Flexible Survival
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− | {{Recipe|name=Lifegiving Armor|desc=This armor doesn't offer much protection but it does seem to rejuvenate the user. Must be some kind of new nanite tech.|cred=15000|xp=100|slevel=|ingredients=Mako Battery X 1|istats=Damage Type of Healing<br>Energy of 3<br>Loadout of 15<br>Proficiency of Armor<br>100% chance of Regen at magnitude 8 for 15 rounds.<br>100% chance of Recharge at magnitude 5 for 15 rounds.<br>Target of Self, NoAoE<br>Type of Auto, Self<br>Upkeep of 10|skills=Mechanical of at least 20|salvage=Common Chemical X 2<br>Common Energy X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]] | + | {{Recipe|name=Lifegiving Armor|desc=This armor doesn't offer much protection but it does seem to rejuvenate the user. Must be some kind of new nanite tech.|cred=15000|xp=100|slevel=|ingredients=Mako Battery X 1|istats=Damage Type of Healing<br>Energy of 3<br>Loadout of 15<br>Proficiency of Armor<br>100% chance of Regen at magnitude 8 for 15 rounds.<br>100% chance of Recharge at magnitude 5 for 15 rounds.<br>100% chance of Healgain at magnitude 4 for 15 rounds.<br>100% chance of NegativeDamageImmunity at magnitude 10 for 15 rounds.<br>Target of Self, NoAoE<br>Type of Auto, Self<br>Upkeep of 10|skills=Mechanical of at least 20|salvage=Common Chemical X 2<br>Common Energy X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]] |
Revision as of 00:15, 6 September 2021
Description | This armor doesn't offer much protection but it does seem to rejuvenate the user. Must be some kind of new nanite tech. | |||||||
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Cred Cost | 15000 | Ingredients | Mako Battery X 1 | |||||
Salvage | Common Chemical X 2 Common Energy X 2 Uncommon Mechanical X 1 | |||||||
Crafting Skills | Mechanical of at least 20 | |||||||
Item Stats | Damage Type of Healing Energy of 3 Loadout of 15 Proficiency of Armor 100% chance of Regen at magnitude 8 for 15 rounds. 100% chance of Recharge at magnitude 5 for 15 rounds. 100% chance of Healgain at magnitude 4 for 15 rounds. 100% chance of NegativeDamageImmunity at magnitude 10 for 15 rounds. Target of Self, NoAoE Type of Auto, Self Upkeep of 10 |