Adapted Metabolism/Extra Notes: Difference between revisions

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Permanent +5 Healing, +5 NaniteUse effects. If you run out of builder nanites, it becomes -5 Healing.
Permanent +1 HealGain, +2 NaniteUse effects. If you run out of builder nanites, it becomes -1 HealGain.

Latest revision as of 06:56, 21 May 2012

Permanent +1 HealGain, +2 NaniteUse effects. If you run out of builder nanites, it becomes -1 HealGain.