Difference between revisions of "Party Never Ends"
From Flexible Survival
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− | {{Basepower|name=Party Never Ends|desc=The party must go on! Never give up, and never surrender! You've gotta keep it going. With an enthusiasm that could wake the dead, you get your groove back.|powertype=Resurrection, Posthumous, Dedication, Healing|target=Dead Self|energy=1|charge=0|cooldown=65000|accuracy= | + | {{Basepower|name=Party Never Ends|desc=The party must go on! Never give up, and never surrender! You've gotta keep it going. With an enthusiasm that could wake the dead, you get your groove back.|powertype=Resurrection, Posthumous, Dedication, Healing|target=Dead Self|energy=1|charge=0|cooldown=65000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of Regen at magnitude 10 for 2 rounds.<br>100% chance of EnergyDamageReturn at magnitude 18 for 8 rounds.<br>100% chance of Wound at magnitude 3 for 8 rounds.<br>|Upgrades=|secondpowertype=Debuff|seconddamageamount=6|seconddamagetype=Psychic|secondtarget=Large AoE Enemy|secondStatus=100% chance of Taunt at magnitude 5 for 8 rounds.<br>100% chance of PsychicDamage at magnitude 3 for 8 rounds.<br>100% chance of DamageDebuff at magnitude 5 for 8 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Damagedebuff inflicting base powers]][[Category:Energydamagereturn inflicting base powers]][[Category:Psychicdamage inflicting base powers]][[Category:Regen inflicting base powers]][[Category:Taunt inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Dedication power]][[Category:Friendly base powers]] |
Revision as of 00:13, 20 October 2019
Type | Resurrection, Posthumous, Dedication, Healing | Target | Dead Self |
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Description | The party must go on! Never give up, and never surrender! You've gotta keep it going. With an enthusiasm that could wake the dead, you get your groove back. | ||
Cooldown | 65000 | Charge time | 0 |
Energy | 1 | Accuracy | 75% |
Damage | 200 Healing at level 0 | ||
Statuses | |||
100% chance of Regen at magnitude 10 for 2 rounds. 100% chance of EnergyDamageReturn at magnitude 18 for 8 rounds. 100% chance of Wound at magnitude 3 for 8 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | 6 Psychic at level 0 | ||
Secondary Type | Debuff | Secondary Target | Large AoE Enemy |
Secondary Statuses | |||
100% chance of Taunt at magnitude 5 for 8 rounds. 100% chance of PsychicDamage at magnitude 3 for 8 rounds. 100% chance of DamageDebuff at magnitude 5 for 8 rounds. |
Party Never Ends/Extra Notes Edit notes
Mutant powers Based on this power:
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