Difference between revisions of "Covering Fire"
From Flexible Survival
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− | {{Basepower|name=Covering Fire|desc=Pause to cover an ally in the middle of a fight. If someone attacks them, surprise your enemy with a barrage of well-placed bullets, protecting your ally and creating an opening to counterattack.|powertype=Retaliatory Strike|target=Single Ally, NotUser, NoAoE|energy=10|charge=0|cooldown=10000|accuracy= | + | {{Basepower|name=Covering Fire|desc=Pause to cover an ally in the middle of a fight. If someone attacks them, surprise your enemy with a barrage of well-placed bullets, protecting your ally and creating an opening to counterattack.|powertype=Retaliatory Strike|target=Single Ally, NotUser, NoAoE|energy=10|charge=0|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of CoveringFire|100DefenseTrigger at magnitude 1 for 1 rounds.<br>|Upgrades=}}[[Category:Coveringfire|100defensetrigger inflicting base powers]][[Category:Friendly base powers]] |
Revision as of 00:04, 20 October 2019
Type | Retaliatory Strike | Target | Single Ally, NotUser, NoAoE |
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Description | Pause to cover an ally in the middle of a fight. If someone attacks them, surprise your enemy with a barrage of well-placed bullets, protecting your ally and creating an opening to counterattack. | ||
Cooldown | 10000 | Charge time | 0 |
Energy | 10 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of CoveringFire | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Covering Fire/Extra Notes Edit notes
Mutant powers Based on this power:
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