Difference between revisions of "User:Inutt/CodingIdeas"
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* <span style="color:#03fcfc; font-weight:bold">☐</span> Add current patrol points to <code>renew patrol</code> command | * <span style="color:#03fcfc; font-weight:bold">☐</span> Add current patrol points to <code>renew patrol</code> command | ||
** Perhaps also add a <code>renew patrol ''number''</code> to renew to a specific number? | ** Perhaps also add a <code>renew patrol ''number''</code> to renew to a specific number? | ||
+ | * <span style="color:#03fcfc; font-weight:bold">☐</span> Extend class/player colouring to everywhere classes/players are listed |
Revision as of 21:04, 1 September 2019
Coding ideas
Please note: These are just ideas that I've had and are not necessarily well thought out, are in no particular order, have no guarantee of ever actually happening, may be either impossible or inadvisable, and may contain nuts.
☐ Empty ☑ Tick ☒ Cross For any players not on the staff side of the MUCK feel free to take a look at this list, but it may not make a great deal of sense if you haven't seen the code.
- ☑ Make indentation consistent [Happening as I edit code]
- - It just makes code easier to read, enables code folding, and lining up corresponding if/then statements makes the code vastly easier to parse! (Yes, I know two of those points are the same, but it's an important one)
- ☐ Add prop to players that have womb/other private rooms so they can be found without looping through all room objects - it would just make more sense and improve efficiency
- ☐ Write a parameter checking function - basically an improved
checkargs
to highlight more clearly when incorrect parameters are passed- Check number of supplied parameters is actually on the stack
- Check type of arguments
- Something like
"str:foo int:bar dbref:baz any:qux" checkparams
- Check stack depth
- Split on ' ' and foreach in reverse order
- Split on ':' into type,name
- If top of stack matches type, add to dict of parameters by name
- Would be handy for checking the parameters are all present and of the specified type, instead of just pulling the top 'n' things off the stack and breaking with a generic error if the wrong things were passed in. (The check could produce a more detailed error message - "[funcname] called from line [x] of [calling program] expected parameters [x,y,z] but got [a,b,c]" or something)
- ☐ Unify
use
and+use
- ☐ Merge/replace hasBoxItem with findBoxItem - they both seem to do the same thing
- hasBoxItem returns 0 or 1
- findBoxItem returns the slot the item is found in or 0
- findBoxItem could therefore be used for any binary checks that hasBoxItem is currently used for
- hasBoxItem has caching due to many calls from combat code, so that would need considering if merging the functions
- ☐ Find the various places the bodypart list ({ "arms" "ass" "legs" "cock" "head" "torso" "skin" }) is referenced and centralise it.
- ☐ Add more RP details
- Chastity belt affects player sex too not just NPCs? - Liquid/gel/goo players able to escape?
- Scent always comes from skin, even if all other mutations are another species - maybe switch scent to the majority infection as per the new glance code
- RP tick credit for players in womb room/zipper
- ☐ Encourage RP in more areas
- Extend RP hotspot to multiple locations
- Needs some kind of frequently visited/RPd at tracking system - pot log tidying process maybe keep a summary when the log is cleared?
- ☐ Fix
rpo
command, and add functionality- Option to randomise order
- Indicate next person to pose?
- Indicate previous people that posed, for rule-of-3 type groups (rule-of-n?)
- ☒ Collect all fluid production/capacity functions for milk and cum into a single library, and update existing code to refer to it as necessary [Being handled by Hex~]
- ☐ Rewrite +groin to merge actual and real size functions to remove duplicated code
- ☐ Allow setting player options directly instead of through the editplayer menu
- Something like
editplayer <option>=<value>
- Something like
- ☐ Sort +gear/prove output in logical groups rather than alphabetical order
- Keep infection props of children together, rather than having them split up by the father prop
- ☐ Use item tags to organise all items
- Make sure to include a 'not to be handed out by +reward' tag!
- 'availability' - used to prevent recipes showing up if they're in-progress, only available via an NPC, or other limited sources. Text field. Code (currently) only checks for existence.
- 'reward?' - if defined, means the recipe is not valid for
+reward
. Should probably be renamed 'no reward'. Currently binary. - 'no bounty' - if defined, means the recipe is not valid for bounties (faction, top tier, makes multiple, etc). Possibly convert to enum? Code only seems to check for existence and in a couple of cases, if it contains the string "No Mako".
- Make sure to include a 'not to be handed out by +reward' tag!
- ☐ Make commands consistent
-
command
vs+command
vs@command
- IC/OOC/backend? -
command/subcommand
vscommand #subcommand
- second form would simplify command action naming
-
- ☑ Reformat
xp
for improved readability. - ☐ Automated wiki update check
- Open a +request automatically for anyone that's updated more than a threshold amount on the wiki to award mako
- Would allow for checking it's useful and not spam
- ☐ Client-parsable navigation data
- ☐ Lore ideas:
- Vegas
- Los Angeles, since game takes place in California
- How supernatural entities exist, sustain their presence, influence the world, etc.
- How they work out of bubble, have similar powers to nanites
- State of nanite research
- Use of surface protocols to use nanite mesh communication system for in-bubble comm network by RSX and Zephyr
- Headshot mutant power
- Dr Irving NPC at Tanuki's shrine - why still so hostile after a full decade
- Why manticore infection is only on kaiju island despite its natural size
- ☐ Make newbie status consistent (duration of 'NEW' status seems to vary depending on where you look)
- ☐ Add current patrol points to
renew patrol
command- Perhaps also add a
renew patrol number
to renew to a specific number?
- Perhaps also add a
- ☐ Extend class/player colouring to everywhere classes/players are listed