Difference between revisions of "Crafting Tutorial"
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Ah, there we go! A cheap and deadly! Just like your mom! | Ah, there we go! A cheap and deadly! Just like your mom! | ||
− | == | + | == Improving on already made items<br> == |
− | + | Don't be afraid of making items for yourself as soon as you can. You can always improve upon them later once you level up your skills a bit or when you finally find that dropmod that you want to add! | |
− | + | You can also remove most modifiers from items if you want to remove one to add another more powerful modifier. (Some modifiers can never be removed, such as cheap) | |
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+ | But how do you add more modifiers to an already made item? Well, keep on reading! You'll need either a craftmod or a dropmod to do so! | ||
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Revision as of 19:28, 20 April 2014
Crafting items is a reasonably complex system with many moving parts, so here's a guide to going about it!
Contents
The Basics - What you need to make items
Crafting uses several resources when making items. The most obvious is freecreds and salvage. You will also need builder nanites. Now, what's what and where do you lay your greedy little hands (or paws) on them?
- Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it!
- Builder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCollectRate to score vast amounts of it.
- Collectors: Two items spring to mind when increasing your NaniteCollectRate. The Improved Nanite Collector and Ultimate Nanite Collector. The Basic Nanite Collector does not increase this stat.
- Salvage: This is most likely the resource that will dictate how awesome an item you can make is. There are quite a few ways to gain salvage luckily!
- RPing near a salvage source is perhaps the easiest way to do so. They can be found all over the world. Try venturing outside of the Lobby once in awhile! Drag some friends along with you to a source and RP away!
- Mining an area, using either patrol points or builder nanites can be quite effective.
- Fighting difficult monsters have a higher chance of dropping alot of salvage
- Increase Profficiencies that increase your chance of finding salvage!
- Examples of what skills might do this is: Design, Installation, Survival, Computer and Research
- Schematics: You will need knowledge of how you actually make the thing you need to make! These are available in various shops, in the elite store, in the token store as well as a few from a quest or two.
- Skills: Lastly, you will also need the skills to make the items. These can be trained and improved on with perks as well.
Schematics: Items and Modifiers
There are two types of schematics. Items and modifiers. Let's have a look at what's what!
- Items: These are the actual items you want to make. Guns, armour, shields, grenades, clothes etc.
- Modifiers: These are ways to improve upon said items! Making them more deadly, smaller and in general more awesome.
What does this mean? Well, say you want to make a light melee weapon. Perhaps a dagger? To make it hit harder, tack on a nice modifier to that item, such as extra lethal!
Crafting
Lemme at it! I want to make something! Alright then! Simply type Craft to see exactly what you can make currently. This will list all the recipes you currently know.
An example of what it'll look like is this:
Known recipes: Automated Weapon, Light Melee Known modifiers: Cheap, Improved, Extra Lethal
Now, to just make yourself a light melee without any extra flair, simply type:
make light melee
Next you'll see a prompt of how much of your precious salvage, freecred and builder nanites this will cost you, followed by what you want your item to be named as well as what it looks like.
- Keep in mind to try to adhere to the item type you make in your descriptions of things. A light melee is not a rifle or a zweihander!
And that's it! But.. it could do with being a little more deadly. Let's tack on Extra Lethal since we know that modifier! For that, type
make light melee=extra lethal
And that's it! You can add even more modifiers to things! I mean, that extra lethal melee weapon might be a little too pricy for you. Oh! But luckily, we know cheap as well! So..
make light melee=extra lethal,cheap
Ah, there we go! A cheap and deadly! Just like your mom!
Improving on already made items
Don't be afraid of making items for yourself as soon as you can. You can always improve upon them later once you level up your skills a bit or when you finally find that dropmod that you want to add!
You can also remove most modifiers from items if you want to remove one to add another more powerful modifier. (Some modifiers can never be removed, such as cheap)
But how do you add more modifiers to an already made item? Well, keep on reading! You'll need either a craftmod or a dropmod to do so!
Making Items
Equipment items are created at level 0, while consumable items can be created at any level from 1 to the player's crafting skill level. To get your first recipes (Light Melee and Basic Spread) you need to talk to the Workshop Technician in the Zephyr complex (up 1 and north 1 from lobby). Typing "make" with no arguments gets you a list of the recipes you know. Once you are ready to make something type "make (recipe)=(modifier),(modifier),...". Note there is NO SPACE between modifiers, just a comma. Adding modifiers is optional, and their effects are multiplicative, not additive. Replacing 'make' with 'test' in the preceding command will tell you how much the item will cost and what skill level is required without producing the item.
The following prompts will appear:
- It will cost ### xp and ### freecred. Continue? ***This is just telling you what it's going to cost. Type Y to continue***
- What would you like to call your creation? ***This is the Item Name. It should be short and sweet, like Boomstick or Frying Pan***
- What do it look like? ***This is the long description of your item so feel free to get creative. EX: This frying pan looks like it hasn't been used for frying for a very long time. It has numerous dents and scrapes and the handle is wrapped in duct tape.***
After the final description is entered your item should be created and put in your inventory. Equip and enjoy!
Recipes and Recipe Modifiers
See Recipes and Recipe Modifiers. Note that not all recipes and recipe modifiers listed are actually available in the game yet.