Difference between revisions of "Automated Multiplayer Updates/2018 December"
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "The Collar item's syntax has been edited, and it will now read with the Engraved Name replacing "collar", and any extra description via Customization Kit or like items will now display, pre-empted by the item engraved name for clarity. It still resides in the Head description." | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "The Collar item's syntax has been edited, and it will now read with the Engraved Name replacing "collar", and any extra description via Customization Kit or like items will now display, pre-empted by the item engraved name for clarity. It still resides in the Head description." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "For those who have and qualify for Flavored Milk or are in an infection that has a natural flavor added in, this will now display in the <span style="color:#FFFF00">size</span>/<span style="color:#FFFF00">+groin</span> display." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "The Flavored Milk item is now updated to affect cum as well. Like setting your mflavor, you can set cflavor. This will show in the updated size/+groin as well as when someone uses the Mouth option on you in Fuck." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "Ultra debug mode on, pardon the spam." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku mewps, "Fixed a ker-huge bug that was affecting how NPCs were figuring their powers out. This was extremely noticable on items, and thus on mercenaries. This still had some effect on not-item powers, just far less severe than tossing friendly powers on your enemies for 0 damage." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "It seems the defensivebarricade now provides cover as intended." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "+re #directory is now listed in +re's help" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "When Talkscripts summon monsters, they should now sport a numeric labeling at the beginning, such as 1., 2., 3., et cetera. This should help for targeting purposes during talkscript quests." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Tormentor has had one point of back row replaced with accuracy" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Tormentor's second skill renamed. Same in all the other ways" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "After comparing Applicator to other existing recipes for single-target ally buffs, the cooldown has been nudged from 10000 to 8000." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "A new, low-cost freecred recipe modifier has been made available at the Library. The <span style="color:#00FF00">Narrow</span> modifier isn't all that grand, but, it will lessen up AoE for those who really want a more Concentrated approach. The narrower item takes a little more care, but it's also lighter to handle, lowering loadout and slightly increasing upkeep." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00"></span><span style="color:#FF6600">"Master" Of Science</span> Fauna wantonly purrs, "Fixed the approval process in in-game chargen." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Optimized a section of 'info' so that it shouldn't fire an error that it had been and will streamline time to display for recipes." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku squawks, "Confused, the status, is currently without function. This will change." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku growls, "Confusion recoded, please test." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku rustles, "ConfusedResist now properly resists being confused, go figure." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku rumbles, "Confused is confirmed to be working properly, yay! Note, high ranked enemies are resistant to it <span style="color:#00FF00">(</span>Rank 100 or less, normal <span style="color:#00FF00">(</span>confused 10 = 10$ misfire<span style="color:#FF0000">)</span>. Rank 200 = 50%. Rank 500 = 20% and so on <span style="color:#00FF00">(</span>Divide the odds by <span style="color:#00FF00">(</span>Rank<span style="color:#00FF00">(</span>min 100<span style="color:#FF0000">)</span> / 100<span style="color:#FF0000">)</span><span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku eagerly whinnies, "Rank 200 = 5% chance, oops. Rank 500 would be 2% odds of misfire." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Added in a unicode-sweeping function into +re #setdesc to remove common unicode characters and replace them with normal characters. There is also a new command <span style="color:#FFFF00">checktext </span><span style="color:#FF00FF"><text></span> that you can enter text into, and it will convert away common unicode issues and print back a corrected version for you to cut and paste." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Checktext will now keep color code unused but visible." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "More unicode quirks added intot he converter to catch different representations sent in." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku jingle bells, "Confusion now soft caps at 50. If you have over 50, only the square root of what is left counts, up to a hard cap of 75. The square rooted number is also REMOVED from the victim each time they make a roll, meaning they will cleanse themselves over time back towards 50." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku moos, "That scaling rank mod for confusion resistance is now capped at 600." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Triggered powers and Auto recipes should no longer trigger the confused code. The custom names of powers and equipment names <span style="color:#00FF00">(</span>including engraved if that exists<span style="color:#FF0000">)</span> shoudl now display in the confused display message." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Most triggered powers now have the power type Triggered, like they should. If any have been missed <span style="color:#00FF00">(</span>check first in the info entry before reporting<span style="color:#FF0000">)</span>, please, let us know." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku hisses, "The Rage combat skill now partially protects against confusion by making you more likely to hit an enemy insteaed of a friend or yourself. The base odds are 50/50, tilted by 10% with each point. Rage 2? 70% chance to bop an enemy, 30% ally. Rage will also increase your damage when you make a confused strike." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "Rage now increases a confused strike's _base_ damage by 10% per point." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku pants, "Buffclear should be more picky about what statuses it clears." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku brays, "Fixed a critical bug in buffclear." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Hero Cleanse should now recognize Confused as a status to remove. <span style="color:#00FF00">(</span>And leave ConfusedResist alone<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Opportunity now grants a +15% per point magnitude increase to Debuffs and Confused statuses you put onto others." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, "And now primes have opportunity. :D" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Pacifist, at no additional perk point cost, now gives you a 1% increase towards getting boss vials with Non-Violent Progression." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Cum Flavor now actually shows when youuse the mouth option in Fuck." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Now Cum/Milk flavors will show with all instances of size." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku seductively squeaks, "Confused now soft caps at 25, and removes twice the amount of what's left as it did before." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku squeaks, "Confusion is now 1 digit more precise while deciding the odds. This has very little player-facing effect, but it means something can have, say 19.4% chance of being confused, rather than just 19 or 20." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, "Primer command taken down for a moment while I try to make sure that the new bits don't break anything" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Now running a prime will take you to an 'arena' room, which is like those found in the boss bounty system. This is largely to reduce congestion for highly prized zones" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "The primer command should now wait till it's at least validated your input before dragging you into a room" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "So, for those who write things here, if, for some reason, you want to know how much energy a player has in stringparsing<span style="color:#00FF00">(</span>as a percentage<span style="color:#FF0000">)</span>, you can write [energy of [<target>]] to get that number." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Rename tokens will now change the associated entries in the wf table as well." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Beam Splitter has been tweaked to be a little more in-line with other, similar bonuses." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Tail Fucking SHOULD accomodate for Serpentine folks, bnow." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Primer and Boss Bounty created rooms should now link their exit to your location rather than the room's location. <span style="color:#00FF00">(</span>Meaning you'll exit out into where you were prior to be teleported to the new, temp room<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Flags fixed. It should now function again with typing just "flags"" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Tail Fuck now recognizes if you've got multiple tails via tail divider. <span style="color:#00FF00">(</span>Updated the hasflag function<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "ConfusedResist made more effective <span style="color:#00FF00">(</span>by fixing a bug<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "Confused will do nothing outside of combat." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku darkly yips, "New group perk, Mental Rigor." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku screeches, "New group perk, gig economist" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku rasps, "Fixed a bug that could prevent feral moders from auto-upgrading their powers." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku madly chitters, "Rank has no effect on debuffclear." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "<span style="color:#00FF00">(</span>This is a new thing<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku squeakily meows, "Tweaked mega primes to be tougher <span style="color:#00FF00">(</span>in immunity/resistance, not HP<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "When using Hero Refill, you will be prompted with an option after declining to use mako to use Battery charge instead. It will cost 100% battery charge to refill your hero points this way, as the web interface does." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Boss Bounty code updated so that you cannot start it from a temporary room. Primer code updated so that if you start it in a temporary room, it'll set the out exit to the room it exits to." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Should a surviving human pop up in Boss Bounty, they will no longer produce vials for infection 0. It will bereplaced with Genetically Superior Human." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku gloriously sings, "Sacrificial fury now twice as good <span style="color:#00FF00">(</span>self damage untouched<span style="color:#FF0000">)</span>. Testing requested." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly purrs, "Sacrificial now specifically does not work on passive things." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku rasps, "<span style="color:#00FF00">(</span>this applies to bonus AND self damage<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku , "It will not be doubled for the repeat portion of a repeat <span style="color:#00FF00">(</span>but the damage you take is also already reduced to 1/3rd, so there is that<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku crunches, "After a lot of debugging <span style="color:#00FF00">(</span>Thanks Sondra!<span style="color:#FF0000">)</span> Sac. Fury confirmed to be working nicely to bring the pain!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Prime reinforcements will now give -healgain to their prime when they are defeated since healresist doesn't seem to have done anything." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku wildly howls, "Sacrificial fury is now half as powerful for not-players <span style="color:#00FF00">(</span>its old strength<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku proudly yips, "Extreme testing! If a power takes more than a round <span style="color:#00FF00">(</span>1000 charge<span style="color:#FF0000">)</span>, its base damage will increase by a direct ratio of that 1000 charge. This factors upgrades and charge status, much like rewarded patience. Rewarded patience is looked for AFTER this. Feedback strongly desired." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku proudly yips, "This means a power that takes 2 rounds to charge will also strike with double the base damage." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku meows, "Note for above, this counts for heals too." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "Fixed a major bug in rewarded patience <span style="color:#00FF00">(</span>It was counting charge as being 100 * longer than it was<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku rustles, "Health Insurance, instead of just kneecapping incoming damage, triggers mortal blows more easily, giving you more time to recover and react to incoming blows." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Avatar says, "Item <span style="color:#00FF00">(</span>1545541654<span style="color:#FF0000">)</span> placed onto the poll board by Nuku, called 'Hit Points. +poll/view Hit Points to look at and vote in this poll." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Tweaks and fixes made to size shifting, both by itself and involved with the fine tuner and size stabilizer." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Fixed a bug with Native Saved Sizes where Height would be set but couldn't be unset. Now, it will be added as a status, instead. Those who had Height set this way have been automagically fixed and it's been made into a status for them." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Alright, In Size, Mass should now show the proper value of Mass, Weight should take this into account and add additional Weight as per the status. In lifting, the Weight Status only is involved visa vie Weight Training for lifting. Mass calculations involve Mass, Height involves Height, and Weight involves Height, Mass, and then Weight." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Error in Nativeshift fixed." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "I mean, NOW it is." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "+ddb command also aliased to ddb." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku timidly giggles, "Both practiced patience and the long charge bonus now take speed combat skill into account." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, "Added missing impreg and fill code to Iguana Herm and Nephilim." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "The Kitchen Crew group perk is now available. It will give a little boost to your mealpower per each level, and will unlock more modifiers for your meals, especially if you possess Chef, Major and Chef, Master." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "The givexp function has been updated so that it now takes into account the xp multiplier internally, making it apply nearly everywhere where you gain xp." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "+re #help will now show the help message. Which you would previously only get if you didn't pass it anything" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Clarified what food rationing does." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "For stylistic consistency, <span style="color:#00FF00">groin</span>'s output of 'cum flavor' is now green. As is milk flavor" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Boss bounty's numerical scaling will now vary with the party's overall remortyness properly" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Now the remortiness does some <span style="color:#FF0000">fun</span> rank adjustments." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "To clarify, this is the value of remorts capped at 25% per person. Overall, with maximum remorts in a full party, you will see something like 350 rank<span style="color:#00FF00">(</span>which is just above a mega-1<span style="color:#FF0000">)</span>." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Fierce should now actually do thigns" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Fixed an issue with constant stream where being plugged up would still allow leakage." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Fixed a crashing bug in combat code" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "You can now use the <span style="color:#FFFF00">formavatar</span> command to list off what avatar images exist for infections. You can use one of the avatar names or an infection as a parameter to see a list of forms and avatars involved with each." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "double-fixed the leakiness when plugged." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Triple fixed it. I blame the person who fixed this code without realizing that I'd rewritten it elsewhere. Stupid bug-fixer." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku sinuates, "The reduction speed gives altered in math <span style="color:#00FF00">(</span>instead of -10%, -20%, it's -10%, then -10% of what's left and so on<span style="color:#FF0000">)</span>. This is more accurate." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly purrs, "For speed, say, 7, this means -48% instead of -70%." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Fierce re-fixed after some other change happened to knock it out. Shouldn't crash this time since I'm wiser than the first time :D" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, "Fixed several invalid form avatars to display the correct forms instead." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, "Fixed several rooms in Hotel Oblivion breaking the mapping system due to containing extraneous unlinked exits." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, "Fixed the 'Get Revenge' questline quest log not updating at parts." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "The effects of SUCK, Placidity and similar sexual influence deterants have been fine-tuned." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "listforms #chubby exists in addition to the already-existing support chubby" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "You should no longer need to connect to the website to obtain the Christmas badges." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Avatar says, "Poll 'Hit Points' has ended." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "A new NPC and questpath for Pacifists has been openned up. Talking with Sarah will now account for Pacifists and so will Mithc, who will redirect you to search out theitems from a new NPC, Jarvis." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Also, for talkscript writers, the jnote/<jnote name>=<1 or 0> andbadge/<badge name>=<1 or 0> options now work correctly." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "+use command now better accepts string inputs for item names rather than just a # for gear entry. <span style="color:#00FF00">(</span>Was already in there, but very strict. Now, it'll work with a regex involving the text your enter for the item outside of " of" and " on "/"=". Be as clear as possible!<span style="color:#FF0000">)</span>. For example, '+use size stabilizer' will now find it, whether it's disabled or not. This functions with Engraved names, too, though, ensure that the engraved name isn't the same as an existing item name! <span style="color:#00FF00">(</span>It will use actual item names first, so, if the regex item fits an item name before it fits an engraved name, it will choose that item, first<span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Support updated. Color issue fixed with spaces and now support ! to show unsupported items instead of supported items." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Avatar says, "Item <span style="color:#00FF00">(</span>1545859033<span style="color:#FF0000">)</span> placed onto the poll board by Glitch, called 'Combat Difficulty. +poll/view Combat Difficulty to look at and vote in this poll." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Boss bounty rank scaling capped at 77 percent lower. <span style="color:#00FF00">(</span>That is about rank 200<span style="color:#FF0000">)</span>. If this proves to be too much still, it can be addressed relatively easily." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Kemonomimi support added to Hair-Bound Woman and Color Chooser support added to Excremental and Uber Mensch." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku slurs, "Your odds of getting an glowing key from taxed cred income has increased." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "Added badges for mega 20, 25, 62, 69, and 621. Please beat the last one :3." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "Added badges for megas 42, 43, 34, and 404" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "Fixed mega-25 badge" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "Fixed mega-25 badge" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "Added a mega-999 badge. Because... Like that'll ever happen" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "No more updates about mega badges, but 6969 has one." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "Egg raider is done. The command for it, is <span style="color:#00FF00">rovi</span> Testing has had it work well enough, but there are likely edge cases that haven't been fully appreciated yet. Badges for doing it a lot are yet to be created but will be once it has been shown to be relatively safe." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "Nanite incubate and decubate should avoid making it so that you appear to be pregnante" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "*If you aren't already" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku slurs, "If you have had no duty in the last 12 hours, you will not benefit from duty cycles, pushes should still work, just not the normal ones." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku exhales, "Be a professional! If you duty professional, you will go extra hard on duties, increasing the penalty from 20% to 75%. You will also start gaining chances to do duty pushes as you roleplay. Every roleplay tick, you will roll 1d7. If that is less than how many ticks the last time you got a push, a push happens. This means, at most, you have to wait 7 ticks if your luck sucks." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "Revision, you roll 0 to 7." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "The health skill's maxhp status scaling improvement<span style="color:#00FF00">(</span>which never affected the cap<span style="color:#FF0000">)</span> are now gone. Since you were likely able to hit the cap without trying terribly hard before, you'll probably not find it all that harder now." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch maternally coos, "Assignment of the Doctors of badge will now take into account if it's a Combat Proficiency and uses the same funciton to determine the maximum Combat Proficiency trianable level to determine being the top in that proficiency." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "The amount of time you can be idle at the instant a rp tick happens extended from 15 minutes to 30 minutes, to allow for slower roleplays more easily. Keep an eye on it. Debug is still enabled." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku squeals, "Debug snipped on rp ticks, enjoy less spam." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly growls, "Sanitation duty created! Clean up your room!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku dangerously hisses, "EMT duty created, put on your running shoes and strap on that first aid kit." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku squeaks, "Food Preparation Duty created!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "Scouting duty implemented, baseball bats NOT included." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "Firefighting Duty added. Find them hot and leave them wet!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku proudly yips, "Code tightened in @room to make adding new handled equipments a lot easier." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku booms, "You should be able to @room upgrades into rented rooms now!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku oinks, "You can now install garages with @room in any room you own." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "* Like most outpost equipment, they don't play well with others." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "Electric cars available in Zephyr Inc, ride the elevator to snatch one. Command to use them coming." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku ferally howls, "Drive command is fully ready to go!" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku timidly giggles, "Organic Solar makes significant progress with a wellspring of materials delivered by RSX employees." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "The <span style="color:#00FF00">spar</span> command may be used instead of search to run combat at no cost<span style="color:#00FF00">(</span>and no reward<span style="color:#FF0000">)</span>. Can be used with all those delightful options that you may use with search. This is for testing your builds against more realistic conditions, so have fun." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum softly churrs, "Sparrring will no longer take patrol points" |
Latest revision as of 00:00, 1 January 2019
[Update] Highway Schrubbery Glitch churrs adorably, "Slight tweak to +bounty to make the Powers listing more concise in appearance."
[Update] Pretentious fox Hexaferrum smoothly says, "Battle clear messages should now show up when the last mob is defeated with a DoT."
[Update] Pretentious fox Hexaferrum smoothly says, "Attention grabbing now adds taunting strikes to pets it is applied to"
[Update] Highway Song says, "Added Color Chooser support to Termite Drone and Terminate Warrior."
[Update] Highway Schrubbery Glitch churrs adorably, "Lore files have been added: Rubber Balls, Crude Drawing, Living Lingerie, Siphospes, Colony, Dullahan. A parsing sequence has been added to the appropriate forms so that if you transform your head into any of these, you gain the lore."
[Update] Highway Schrubbery Glitch churrs adorably, "Class Sealer is now available in the Mako Shop for 25 mako. You can use it to seal Mako or Token classes for your account. Such classes will be unlocked via idlevote (same way as Supernatural classes) AND via clas or class/trian commands."
[Update] Pretentious fox Hexaferrum smoothly says, "Clever paws now has a minor credbonus, since, it sounded nice."
[Update] Pretentious fox Hexaferrum smoothly says, "Gouging claws should now be stanceable into slash."
[Update] Nuku moos, "Fixed a bug that was casually reducing status mags for all natural people."
[Update] Pretentious fox Hexaferrum smoothly says, "Type in +re #directory to see a handy list of what places you can rent a room from at less than the global rent."
[Update] Pretentious fox Hexaferrum smoothly says, "+re #directory is a bit better about avoiding mentioning things that don't make sense."
[Update] Highway Schrubbery Glitch churrs adorably, "Added Pocketables/Expendables into the entries of Powers/Cooldown"
[Update] Highway Schrubbery Glitch churrs adorably, "Camouflage no longer gets an errant Defense bonus from its template when you add Status Chance to it."
[Update] Pretentious fox Hexaferrum smoothly says, "Help status effecs/full list has been updated to have a brighter text color than blue."
[Update] Highway Schrubbery Glitch churrs adorably, "Over where you forget things, you can not only buy edge, but you can now buy perk point."
[Update] Nuku ferally howls, "DoTs now display a message when they first land, letting you know how long/hard they hit for."
[Update] Nuku cutely churrs, "In theory, if a DoT report is reporting less than 1% if your total HP, it just won't display."
[Update] Highway Schrubbery Glitch churrs adorably, "DoT display should now use Power Name that you have set if you've a subscription level or the engraved name of your equipment if you're using equipment for it. This would be on the initial hit."
[Update] Highway Schrubbery Glitch churrs adorably, "Have sectioned the Pocketable/Expendable items in Powers to be in a separate section. (Cooldown will still show them with others cooling down)"
[Update] Highway Schrubbery Glitch churrs adorably, "To help clarify the usage of Professions an give solid info for new players, a new +help file, Professions, has been made."
[Update] Nuku flutters, "Rank has less of an effect on NPC health amounts, positive and negative."
[Update] Nuku sproings, "The first time an enemy is gently tapped (or roughly ker-smacked on the head), they will gain an amount of damageresist based on their level and rank. This is given at most once per enemy (meaning buffclears that clear it will work). Base duration is 9999 rounds."
[Update] Nuku softly churrs, "The amount given is 1, level scaled, modified by the hp scalar for rank."
[Update] Highway Schrubbery Glitch churrs adorably, "Tail Fucking is now an option, complete with filled statuses and Filled messages. Support via consumables and Licker have been applied, too."
[Update] Highway Schrubbery Glitch churrs adorably, "Also, some badges have been made for having Filled statuses via hand, feet, and tail."
[Update] Nuku lustily murrs, "Fixed a crasher in the power code that was mostly not player viewable. Yay stability."
[Update] Nuku softly churrs, "Damageresist is now given in plain, physical, and energy variants at once."
[Update] Nuku softly churrs, "Self targeting powers are now immune to confusion."
[Update] Highway Schrubbery Glitch churrs adorably, "Nanite Hypo has been edited a little so that if you use a Boss Infection Vial instead of a normal Infection Vial, it will prompt you, and if you choose to proceed, it will infect them entirely rather than just the targeted bodypart. (Honestly, it's easier to have them +use the Boss Infection Vial without sacrificing the Nanite Hypo, BUT it prompts you so you won't accidentally waste a boss vial)."
[Update] Highway Schrubbery Glitch churrs adorably, "Updates +help basi commands and +help equipment management commands to represent usage of +use <#> of <item #> command."
[Update] Highway Schrubbery Glitch churrs adorably, "The Collar item's syntax has been edited, and it will now read with the Engraved Name replacing "collar", and any extra description via Customization Kit or like items will now display, pre-empted by the item engraved name for clarity. It still resides in the Head description."
[Update] Highway Schrubbery Glitch churrs adorably, "For those who have and qualify for Flavored Milk or are in an infection that has a natural flavor added in, this will now display in the size/+groin display."
[Update] Highway Schrubbery Glitch churrs adorably, "The Flavored Milk item is now updated to affect cum as well. Like setting your mflavor, you can set cflavor. This will show in the updated size/+groin as well as when someone uses the Mouth option on you in Fuck."
[Update] Nuku softly churrs, "Ultra debug mode on, pardon the spam."
[Update] Nuku mewps, "Fixed a ker-huge bug that was affecting how NPCs were figuring their powers out. This was extremely noticable on items, and thus on mercenaries. This still had some effect on not-item powers, just far less severe than tossing friendly powers on your enemies for 0 damage."
[Update] Pretentious fox Hexaferrum smoothly says, "It seems the defensivebarricade now provides cover as intended."
[Update] Pretentious fox Hexaferrum smoothly says, "+re #directory is now listed in +re's help"
[Update] Highway Schrubbery Glitch churrs adorably, "When Talkscripts summon monsters, they should now sport a numeric labeling at the beginning, such as 1., 2., 3., et cetera. This should help for targeting purposes during talkscript quests."
[Update] Pretentious fox Hexaferrum smoothly says, "Tormentor has had one point of back row replaced with accuracy"
[Update] Pretentious fox Hexaferrum smoothly says, "Tormentor's second skill renamed. Same in all the other ways"
[Update] Highway Schrubbery Glitch churrs adorably, "After comparing Applicator to other existing recipes for single-target ally buffs, the cooldown has been nudged from 10000 to 8000."
[Update] Highway Schrubbery Glitch churrs adorably, "A new, low-cost freecred recipe modifier has been made available at the Library. The Narrow modifier isn't all that grand, but, it will lessen up AoE for those who really want a more Concentrated approach. The narrower item takes a little more care, but it's also lighter to handle, lowering loadout and slightly increasing upkeep."
[Update] "Master" Of Science Fauna wantonly purrs, "Fixed the approval process in in-game chargen."
[Update] Highway Schrubbery Glitch churrs adorably, "Optimized a section of 'info' so that it shouldn't fire an error that it had been and will streamline time to display for recipes."
[Update] Nuku squawks, "Confused, the status, is currently without function. This will change."
[Update] Nuku growls, "Confusion recoded, please test."
[Update] Nuku rustles, "ConfusedResist now properly resists being confused, go figure."
[Update] Nuku rumbles, "Confused is confirmed to be working properly, yay! Note, high ranked enemies are resistant to it (Rank 100 or less, normal (confused 10 = 10$ misfire). Rank 200 = 50%. Rank 500 = 20% and so on (Divide the odds by (Rank(min 100) / 100))"
[Update] Nuku eagerly whinnies, "Rank 200 = 5% chance, oops. Rank 500 would be 2% odds of misfire."
[Update] Highway Schrubbery Glitch churrs adorably, "Added in a unicode-sweeping function into +re #setdesc to remove common unicode characters and replace them with normal characters. There is also a new command checktext <text> that you can enter text into, and it will convert away common unicode issues and print back a corrected version for you to cut and paste."
[Update] Highway Schrubbery Glitch churrs adorably, "Checktext will now keep color code unused but visible."
[Update] Highway Schrubbery Glitch churrs adorably, "More unicode quirks added intot he converter to catch different representations sent in."
[Update] Nuku jingle bells, "Confusion now soft caps at 50. If you have over 50, only the square root of what is left counts, up to a hard cap of 75. The square rooted number is also REMOVED from the victim each time they make a roll, meaning they will cleanse themselves over time back towards 50."
[Update] Nuku moos, "That scaling rank mod for confusion resistance is now capped at 600."
[Update] Highway Schrubbery Glitch churrs adorably, "Triggered powers and Auto recipes should no longer trigger the confused code. The custom names of powers and equipment names (including engraved if that exists) shoudl now display in the confused display message."
[Update] Highway Schrubbery Glitch churrs adorably, "Most triggered powers now have the power type Triggered, like they should. If any have been missed (check first in the info entry before reporting), please, let us know."
[Update] Nuku hisses, "The Rage combat skill now partially protects against confusion by making you more likely to hit an enemy insteaed of a friend or yourself. The base odds are 50/50, tilted by 10% with each point. Rage 2? 70% chance to bop an enemy, 30% ally. Rage will also increase your damage when you make a confused strike."
[Update] Nuku softly churrs, "Rage now increases a confused strike's _base_ damage by 10% per point."
[Update] Nuku pants, "Buffclear should be more picky about what statuses it clears."
[Update] Nuku brays, "Fixed a critical bug in buffclear."
[Update] Highway Schrubbery Glitch churrs adorably, "Hero Cleanse should now recognize Confused as a status to remove. (And leave ConfusedResist alone)"
[Update] Highway Schrubbery Glitch churrs adorably, "Opportunity now grants a +15% per point magnitude increase to Debuffs and Confused statuses you put onto others."
[Update] Pretentious fox Hexaferrum echoyips, "And now primes have opportunity. :D"
[Update] Highway Schrubbery Glitch churrs adorably, "Pacifist, at no additional perk point cost, now gives you a 1% increase towards getting boss vials with Non-Violent Progression."
[Update] Highway Schrubbery Glitch churrs adorably, "Cum Flavor now actually shows when youuse the mouth option in Fuck."
[Update] Highway Schrubbery Glitch churrs adorably, "Now Cum/Milk flavors will show with all instances of size."
[Update] Nuku seductively squeaks, "Confused now soft caps at 25, and removes twice the amount of what's left as it did before."
[Update] Nuku squeaks, "Confusion is now 1 digit more precise while deciding the odds. This has very little player-facing effect, but it means something can have, say 19.4% chance of being confused, rather than just 19 or 20."
[Update] Pretentious fox Hexaferrum echoyips, "Primer command taken down for a moment while I try to make sure that the new bits don't break anything"
[Update] Pretentious fox Hexaferrum smoothly says, "Now running a prime will take you to an 'arena' room, which is like those found in the boss bounty system. This is largely to reduce congestion for highly prized zones"
[Update] Pretentious fox Hexaferrum smoothly says, "The primer command should now wait till it's at least validated your input before dragging you into a room"
[Update] Pretentious fox Hexaferrum smoothly says, "So, for those who write things here, if, for some reason, you want to know how much energy a player has in stringparsing(as a percentage), you can write [energy of [<target>]] to get that number."
[Update] Pretentious fox Hexaferrum smoothly says, "Rename tokens will now change the associated entries in the wf table as well."
[Update] Highway Schrubbery Glitch churrs adorably, "Beam Splitter has been tweaked to be a little more in-line with other, similar bonuses."
[Update] Highway Schrubbery Glitch churrs adorably, "Tail Fucking SHOULD accomodate for Serpentine folks, bnow."
[Update] Highway Schrubbery Glitch churrs adorably, "Primer and Boss Bounty created rooms should now link their exit to your location rather than the room's location. (Meaning you'll exit out into where you were prior to be teleported to the new, temp room)"
[Update] Highway Schrubbery Glitch churrs adorably, "Flags fixed. It should now function again with typing just "flags""
[Update] Highway Schrubbery Glitch churrs adorably, "Tail Fuck now recognizes if you've got multiple tails via tail divider. (Updated the hasflag function)"
[Update] Nuku softly churrs, "ConfusedResist made more effective (by fixing a bug)"
[Update] Nuku softly churrs, "Confused will do nothing outside of combat."
[Update] Nuku darkly yips, "New group perk, Mental Rigor."
[Update] Nuku screeches, "New group perk, gig economist"
[Update] Nuku rasps, "Fixed a bug that could prevent feral moders from auto-upgrading their powers."
[Update] Nuku madly chitters, "Rank has no effect on debuffclear."
[Update] Nuku softly churrs, "(This is a new thing)"
[Update] Nuku squeakily meows, "Tweaked mega primes to be tougher (in immunity/resistance, not HP)"
[Update] Highway Schrubbery Glitch churrs adorably, "When using Hero Refill, you will be prompted with an option after declining to use mako to use Battery charge instead. It will cost 100% battery charge to refill your hero points this way, as the web interface does."
[Update] Highway Schrubbery Glitch churrs adorably, "Boss Bounty code updated so that you cannot start it from a temporary room. Primer code updated so that if you start it in a temporary room, it'll set the out exit to the room it exits to."
[Update] Highway Schrubbery Glitch churrs adorably, "Should a surviving human pop up in Boss Bounty, they will no longer produce vials for infection 0. It will bereplaced with Genetically Superior Human."
[Update] Nuku gloriously sings, "Sacrificial fury now twice as good (self damage untouched). Testing requested."
[Update] Nuku softly purrs, "Sacrificial now specifically does not work on passive things."
[Update] Nuku rasps, "(this applies to bonus AND self damage)"
[Update] Nuku , "It will not be doubled for the repeat portion of a repeat (but the damage you take is also already reduced to 1/3rd, so there is that)"
[Update] Nuku crunches, "After a lot of debugging (Thanks Sondra!) Sac. Fury confirmed to be working nicely to bring the pain!"
[Update] Pretentious fox Hexaferrum smoothly says, "Prime reinforcements will now give -healgain to their prime when they are defeated since healresist doesn't seem to have done anything."
[Update] Nuku wildly howls, "Sacrificial fury is now half as powerful for not-players (its old strength)"
[Update] Nuku proudly yips, "Extreme testing! If a power takes more than a round (1000 charge), its base damage will increase by a direct ratio of that 1000 charge. This factors upgrades and charge status, much like rewarded patience. Rewarded patience is looked for AFTER this. Feedback strongly desired."
[Update] Nuku proudly yips, "This means a power that takes 2 rounds to charge will also strike with double the base damage."
[Update] Nuku meows, "Note for above, this counts for heals too."
[Update] Nuku softly churrs, "Fixed a major bug in rewarded patience (It was counting charge as being 100 * longer than it was)"
[Update] Nuku rustles, "Health Insurance, instead of just kneecapping incoming damage, triggers mortal blows more easily, giving you more time to recover and react to incoming blows."
[Update] Avatar says, "Item (1545541654) placed onto the poll board by Nuku, called 'Hit Points. +poll/view Hit Points to look at and vote in this poll."
[Update] Highway Schrubbery Glitch churrs adorably, "Tweaks and fixes made to size shifting, both by itself and involved with the fine tuner and size stabilizer."
[Update] Highway Schrubbery Glitch churrs adorably, "Fixed a bug with Native Saved Sizes where Height would be set but couldn't be unset. Now, it will be added as a status, instead. Those who had Height set this way have been automagically fixed and it's been made into a status for them."
[Update] Highway Schrubbery Glitch churrs adorably, "Alright, In Size, Mass should now show the proper value of Mass, Weight should take this into account and add additional Weight as per the status. In lifting, the Weight Status only is involved visa vie Weight Training for lifting. Mass calculations involve Mass, Height involves Height, and Weight involves Height, Mass, and then Weight."
[Update] Highway Schrubbery Glitch churrs adorably, "Error in Nativeshift fixed."
[Update] Highway Schrubbery Glitch churrs adorably, "I mean, NOW it is."
[Update] Pretentious fox Hexaferrum smoothly says, "+ddb command also aliased to ddb."
[Update] Nuku timidly giggles, "Both practiced patience and the long charge bonus now take speed combat skill into account."
[Update] Highway Song says, "Added missing impreg and fill code to Iguana Herm and Nephilim."
[Update] Highway Schrubbery Glitch churrs adorably, "The Kitchen Crew group perk is now available. It will give a little boost to your mealpower per each level, and will unlock more modifiers for your meals, especially if you possess Chef, Major and Chef, Master."
[Update] Pretentious fox Hexaferrum smoothly says, "The givexp function has been updated so that it now takes into account the xp multiplier internally, making it apply nearly everywhere where you gain xp."
[Update] Pretentious fox Hexaferrum smoothly says, "+re #help will now show the help message. Which you would previously only get if you didn't pass it anything"
[Update] Pretentious fox Hexaferrum smoothly says, "Clarified what food rationing does."
[Update] Pretentious fox Hexaferrum smoothly says, "For stylistic consistency, groin's output of 'cum flavor' is now green. As is milk flavor"
[Update] Pretentious fox Hexaferrum smoothly says, "Boss bounty's numerical scaling will now vary with the party's overall remortyness properly"
[Update] Pretentious fox Hexaferrum smoothly says, "Now the remortiness does some fun rank adjustments."
[Update] Pretentious fox Hexaferrum smoothly says, "To clarify, this is the value of remorts capped at 25% per person. Overall, with maximum remorts in a full party, you will see something like 350 rank(which is just above a mega-1)."
[Update] Pretentious fox Hexaferrum smoothly says, "Fierce should now actually do thigns"
[Update] Pretentious fox Hexaferrum smoothly says, "Fixed an issue with constant stream where being plugged up would still allow leakage."
[Update] Pretentious fox Hexaferrum smoothly says, "Fixed a crashing bug in combat code"
[Update] Highway Schrubbery Glitch churrs adorably, "You can now use the formavatar command to list off what avatar images exist for infections. You can use one of the avatar names or an infection as a parameter to see a list of forms and avatars involved with each."
[Update] Pretentious fox Hexaferrum smoothly says, "double-fixed the leakiness when plugged."
[Update] Pretentious fox Hexaferrum smoothly says, "Triple fixed it. I blame the person who fixed this code without realizing that I'd rewritten it elsewhere. Stupid bug-fixer."
[Update] Nuku sinuates, "The reduction speed gives altered in math (instead of -10%, -20%, it's -10%, then -10% of what's left and so on). This is more accurate."
[Update] Nuku softly purrs, "For speed, say, 7, this means -48% instead of -70%."
[Update] Pretentious fox Hexaferrum smoothly says, "Fierce re-fixed after some other change happened to knock it out. Shouldn't crash this time since I'm wiser than the first time :D"
[Update] Highway Song says, "Fixed several invalid form avatars to display the correct forms instead."
[Update] Highway Song says, "Fixed several rooms in Hotel Oblivion breaking the mapping system due to containing extraneous unlinked exits."
[Update] Highway Song says, "Fixed the 'Get Revenge' questline quest log not updating at parts."
[Update] Highway Schrubbery Glitch churrs adorably, "The effects of SUCK, Placidity and similar sexual influence deterants have been fine-tuned."
[Update] Highway Schrubbery Glitch churrs adorably, "listforms #chubby exists in addition to the already-existing support chubby"
[Update] Pretentious fox Hexaferrum smoothly says, "You should no longer need to connect to the website to obtain the Christmas badges."
[Update] Avatar says, "Poll 'Hit Points' has ended."
[Update] Highway Schrubbery Glitch churrs adorably, "A new NPC and questpath for Pacifists has been openned up. Talking with Sarah will now account for Pacifists and so will Mithc, who will redirect you to search out theitems from a new NPC, Jarvis."
[Update] Highway Schrubbery Glitch churrs adorably, "Also, for talkscript writers, the jnote/<jnote name>=<1 or 0> andbadge/<badge name>=<1 or 0> options now work correctly."
[Update] Highway Schrubbery Glitch churrs adorably, "+use command now better accepts string inputs for item names rather than just a # for gear entry. (Was already in there, but very strict. Now, it'll work with a regex involving the text your enter for the item outside of " of" and " on "/"=". Be as clear as possible!). For example, '+use size stabilizer' will now find it, whether it's disabled or not. This functions with Engraved names, too, though, ensure that the engraved name isn't the same as an existing item name! (It will use actual item names first, so, if the regex item fits an item name before it fits an engraved name, it will choose that item, first)"
[Update] Highway Schrubbery Glitch churrs adorably, "Support updated. Color issue fixed with spaces and now support ! to show unsupported items instead of supported items."
[Update] Avatar says, "Item (1545859033) placed onto the poll board by Glitch, called 'Combat Difficulty. +poll/view Combat Difficulty to look at and vote in this poll."
[Update] Pretentious fox Hexaferrum smoothly says, "Boss bounty rank scaling capped at 77 percent lower. (That is about rank 200). If this proves to be too much still, it can be addressed relatively easily."
[Update] Highway Schrubbery Glitch churrs adorably, "Kemonomimi support added to Hair-Bound Woman and Color Chooser support added to Excremental and Uber Mensch."
[Update] Nuku slurs, "Your odds of getting an glowing key from taxed cred income has increased."
[Update] Pretentious fox Hexaferrum softly churrs, "Added badges for mega 20, 25, 62, 69, and 621. Please beat the last one :3."
[Update] Pretentious fox Hexaferrum softly churrs, "Added badges for megas 42, 43, 34, and 404"
[Update] Pretentious fox Hexaferrum softly churrs, "Fixed mega-25 badge"
[Update] Pretentious fox Hexaferrum softly churrs, "Fixed mega-25 badge"
[Update] Pretentious fox Hexaferrum softly churrs, "Added a mega-999 badge. Because... Like that'll ever happen"
[Update] Pretentious fox Hexaferrum softly churrs, "No more updates about mega badges, but 6969 has one."
[Update] Pretentious fox Hexaferrum softly churrs, "Egg raider is done. The command for it, is rovi Testing has had it work well enough, but there are likely edge cases that haven't been fully appreciated yet. Badges for doing it a lot are yet to be created but will be once it has been shown to be relatively safe."
[Update] Pretentious fox Hexaferrum softly churrs, "Nanite incubate and decubate should avoid making it so that you appear to be pregnante"
[Update] Pretentious fox Hexaferrum softly churrs, "*If you aren't already"
[Update] Nuku slurs, "If you have had no duty in the last 12 hours, you will not benefit from duty cycles, pushes should still work, just not the normal ones."
[Update] Nuku exhales, "Be a professional! If you duty professional, you will go extra hard on duties, increasing the penalty from 20% to 75%. You will also start gaining chances to do duty pushes as you roleplay. Every roleplay tick, you will roll 1d7. If that is less than how many ticks the last time you got a push, a push happens. This means, at most, you have to wait 7 ticks if your luck sucks."
[Update] Nuku softly churrs, "Revision, you roll 0 to 7."
[Update] Pretentious fox Hexaferrum softly churrs, "The health skill's maxhp status scaling improvement(which never affected the cap) are now gone. Since you were likely able to hit the cap without trying terribly hard before, you'll probably not find it all that harder now."
[Update] Highway Schrubbery Glitch maternally coos, "Assignment of the Doctors of badge will now take into account if it's a Combat Proficiency and uses the same funciton to determine the maximum Combat Proficiency trianable level to determine being the top in that proficiency."
[Update] Nuku softly churrs, "The amount of time you can be idle at the instant a rp tick happens extended from 15 minutes to 30 minutes, to allow for slower roleplays more easily. Keep an eye on it. Debug is still enabled."
[Update] Nuku squeals, "Debug snipped on rp ticks, enjoy less spam."
[Update] Nuku softly growls, "Sanitation duty created! Clean up your room!"
[Update] Nuku dangerously hisses, "EMT duty created, put on your running shoes and strap on that first aid kit."
[Update] Nuku squeaks, "Food Preparation Duty created!"
[Update] Nuku softly churrs, "Scouting duty implemented, baseball bats NOT included."
[Update] Nuku softly churrs, "Firefighting Duty added. Find them hot and leave them wet!"
[Update] Nuku proudly yips, "Code tightened in @room to make adding new handled equipments a lot easier."
[Update] Nuku booms, "You should be able to @room upgrades into rented rooms now!"
[Update] Nuku oinks, "You can now install garages with @room in any room you own."
[Update] Nuku softly churrs, "* Like most outpost equipment, they don't play well with others."
[Update] Nuku softly churrs, "Electric cars available in Zephyr Inc, ride the elevator to snatch one. Command to use them coming."
[Update] Nuku ferally howls, "Drive command is fully ready to go!"
[Update] Nuku timidly giggles, "Organic Solar makes significant progress with a wellspring of materials delivered by RSX employees."
[Update] Pretentious fox Hexaferrum softly churrs, "The spar command may be used instead of search to run combat at no cost(and no reward). Can be used with all those delightful options that you may use with search. This is for testing your builds against more realistic conditions, so have fun."
[Update] Pretentious fox Hexaferrum softly churrs, "Sparrring will no longer take patrol points"