Difference between revisions of "Automated Multiplayer Updates/2018 December"
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Tormentor's second skill renamed. Same in all the other ways" | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, "Tormentor's second skill renamed. Same in all the other ways" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "After comparing Applicator to other existing recipes for single-target ally buffs, the cooldown has been nudged from 10000 to 8000." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "A new, low-cost freecred recipe modifier has been made available at the Library. The <span style="color:#00FF00">Narrow</span> modifier isn't all that grand, but, it will lessen up AoE for those who really want a more Concentrated approach. The narrower item takes a little more care, but it's also lighter to handle, lowering loadout and slightly increasing upkeep." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00"></span><span style="color:#FF6600">"Master" Of Science</span> Fauna wantonly purrs, "Fixed the approval process in in-game chargen." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Optimized a section of 'info' so that it shouldn't fire an error that it had been and will streamline time to display for recipes." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku squawks, "Confused, the status, is currently without function. This will change." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku growls, "Confusion recoded, please test." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku rustles, "ConfusedResist now properly resists being confused, go figure." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku rumbles, "Confused is confirmed to be working properly, yay! Note, high ranked enemies are resistant to it <span style="color:#00FF00">(</span>Rank 100 or less, normal <span style="color:#00FF00">(</span>confused 10 = 10$ misfire<span style="color:#FF0000">)</span>. Rank 200 = 50%. Rank 500 = 20% and so on <span style="color:#00FF00">(</span>Divide the odds by <span style="color:#00FF00">(</span>Rank<span style="color:#00FF00">(</span>min 100<span style="color:#FF0000">)</span> / 100<span style="color:#FF0000">)</span><span style="color:#FF0000">)</span>" | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku eagerly whinnies, "Rank 200 = 5% chance, oops. Rank 500 would be 2% odds of misfire." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Added in a unicode-sweeping function into +re #setdesc to remove common unicode characters and replace them with normal characters. There is also a new command <span style="color:#FFFF00">checktext </span><span style="color:#FF00FF"><text></span> that you can enter text into, and it will convert away common unicode issues and print back a corrected version for you to cut and paste." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "Checktext will now keep color code unused but visible." | ||
+ | |||
+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, "More unicode quirks added intot he converter to catch different representations sent in." |
Revision as of 00:00, 14 December 2018
[Update] Highway Schrubbery Glitch churrs adorably, "Slight tweak to +bounty to make the Powers listing more concise in appearance."
[Update] Pretentious fox Hexaferrum smoothly says, "Battle clear messages should now show up when the last mob is defeated with a DoT."
[Update] Pretentious fox Hexaferrum smoothly says, "Attention grabbing now adds taunting strikes to pets it is applied to"
[Update] Highway Song says, "Added Color Chooser support to Termite Drone and Terminate Warrior."
[Update] Highway Schrubbery Glitch churrs adorably, "Lore files have been added: Rubber Balls, Crude Drawing, Living Lingerie, Siphospes, Colony, Dullahan. A parsing sequence has been added to the appropriate forms so that if you transform your head into any of these, you gain the lore."
[Update] Highway Schrubbery Glitch churrs adorably, "Class Sealer is now available in the Mako Shop for 25 mako. You can use it to seal Mako or Token classes for your account. Such classes will be unlocked via idlevote (same way as Supernatural classes) AND via clas or class/trian commands."
[Update] Pretentious fox Hexaferrum smoothly says, "Clever paws now has a minor credbonus, since, it sounded nice."
[Update] Pretentious fox Hexaferrum smoothly says, "Gouging claws should now be stanceable into slash."
[Update] Nuku moos, "Fixed a bug that was casually reducing status mags for all natural people."
[Update] Pretentious fox Hexaferrum smoothly says, "Type in +re #directory to see a handy list of what places you can rent a room from at less than the global rent."
[Update] Pretentious fox Hexaferrum smoothly says, "+re #directory is a bit better about avoiding mentioning things that don't make sense."
[Update] Highway Schrubbery Glitch churrs adorably, "Added Pocketables/Expendables into the entries of Powers/Cooldown"
[Update] Highway Schrubbery Glitch churrs adorably, "Camouflage no longer gets an errant Defense bonus from its template when you add Status Chance to it."
[Update] Pretentious fox Hexaferrum smoothly says, "Help status effecs/full list has been updated to have a brighter text color than blue."
[Update] Highway Schrubbery Glitch churrs adorably, "Over where you forget things, you can not only buy edge, but you can now buy perk point."
[Update] Nuku ferally howls, "DoTs now display a message when they first land, letting you know how long/hard they hit for."
[Update] Nuku cutely churrs, "In theory, if a DoT report is reporting less than 1% if your total HP, it just won't display."
[Update] Highway Schrubbery Glitch churrs adorably, "DoT display should now use Power Name that you have set if you've a subscription level or the engraved name of your equipment if you're using equipment for it. This would be on the initial hit."
[Update] Highway Schrubbery Glitch churrs adorably, "Have sectioned the Pocketable/Expendable items in Powers to be in a separate section. (Cooldown will still show them with others cooling down)"
[Update] Highway Schrubbery Glitch churrs adorably, "To help clarify the usage of Professions an give solid info for new players, a new +help file, Professions, has been made."
[Update] Nuku flutters, "Rank has less of an effect on NPC health amounts, positive and negative."
[Update] Nuku sproings, "The first time an enemy is gently tapped (or roughly ker-smacked on the head), they will gain an amount of damageresist based on their level and rank. This is given at most once per enemy (meaning buffclears that clear it will work). Base duration is 9999 rounds."
[Update] Nuku softly churrs, "The amount given is 1, level scaled, modified by the hp scalar for rank."
[Update] Highway Schrubbery Glitch churrs adorably, "Tail Fucking is now an option, complete with filled statuses and Filled messages. Support via consumables and Licker have been applied, too."
[Update] Highway Schrubbery Glitch churrs adorably, "Also, some badges have been made for having Filled statuses via hand, feet, and tail."
[Update] Nuku lustily murrs, "Fixed a crasher in the power code that was mostly not player viewable. Yay stability."
[Update] Nuku softly churrs, "Damageresist is now given in plain, physical, and energy variants at once."
[Update] Nuku softly churrs, "Self targeting powers are now immune to confusion."
[Update] Highway Schrubbery Glitch churrs adorably, "Nanite Hypo has been edited a little so that if you use a Boss Infection Vial instead of a normal Infection Vial, it will prompt you, and if you choose to proceed, it will infect them entirely rather than just the targeted bodypart. (Honestly, it's easier to have them +use the Boss Infection Vial without sacrificing the Nanite Hypo, BUT it prompts you so you won't accidentally waste a boss vial)."
[Update] Highway Schrubbery Glitch churrs adorably, "Updates +help basi commands and +help equipment management commands to represent usage of +use <#> of <item #> command."
[Update] Highway Schrubbery Glitch churrs adorably, "The Collar item's syntax has been edited, and it will now read with the Engraved Name replacing "collar", and any extra description via Customization Kit or like items will now display, pre-empted by the item engraved name for clarity. It still resides in the Head description."
[Update] Highway Schrubbery Glitch churrs adorably, "For those who have and qualify for Flavored Milk or are in an infection that has a natural flavor added in, this will now display in the size/+groin display."
[Update] Highway Schrubbery Glitch churrs adorably, "The Flavored Milk item is now updated to affect cum as well. Like setting your mflavor, you can set cflavor. This will show in the updated size/+groin as well as when someone uses the Mouth option on you in Fuck."
[Update] Nuku softly churrs, "Ultra debug mode on, pardon the spam."
[Update] Nuku mewps, "Fixed a ker-huge bug that was affecting how NPCs were figuring their powers out. This was extremely noticable on items, and thus on mercenaries. This still had some effect on not-item powers, just far less severe than tossing friendly powers on your enemies for 0 damage."
[Update] Pretentious fox Hexaferrum smoothly says, "It seems the defensivebarricade now provides cover as intended."
[Update] Pretentious fox Hexaferrum smoothly says, "+re #directory is now listed in +re's help"
[Update] Highway Schrubbery Glitch churrs adorably, "When Talkscripts summon monsters, they should now sport a numeric labeling at the beginning, such as 1., 2., 3., et cetera. This should help for targeting purposes during talkscript quests."
[Update] Pretentious fox Hexaferrum smoothly says, "Tormentor has had one point of back row replaced with accuracy"
[Update] Pretentious fox Hexaferrum smoothly says, "Tormentor's second skill renamed. Same in all the other ways"
[Update] Highway Schrubbery Glitch churrs adorably, "After comparing Applicator to other existing recipes for single-target ally buffs, the cooldown has been nudged from 10000 to 8000."
[Update] Highway Schrubbery Glitch churrs adorably, "A new, low-cost freecred recipe modifier has been made available at the Library. The Narrow modifier isn't all that grand, but, it will lessen up AoE for those who really want a more Concentrated approach. The narrower item takes a little more care, but it's also lighter to handle, lowering loadout and slightly increasing upkeep."
[Update] "Master" Of Science Fauna wantonly purrs, "Fixed the approval process in in-game chargen."
[Update] Highway Schrubbery Glitch churrs adorably, "Optimized a section of 'info' so that it shouldn't fire an error that it had been and will streamline time to display for recipes."
[Update] Nuku squawks, "Confused, the status, is currently without function. This will change."
[Update] Nuku growls, "Confusion recoded, please test."
[Update] Nuku rustles, "ConfusedResist now properly resists being confused, go figure."
[Update] Nuku rumbles, "Confused is confirmed to be working properly, yay! Note, high ranked enemies are resistant to it (Rank 100 or less, normal (confused 10 = 10$ misfire). Rank 200 = 50%. Rank 500 = 20% and so on (Divide the odds by (Rank(min 100) / 100))"
[Update] Nuku eagerly whinnies, "Rank 200 = 5% chance, oops. Rank 500 would be 2% odds of misfire."
[Update] Highway Schrubbery Glitch churrs adorably, "Added in a unicode-sweeping function into +re #setdesc to remove common unicode characters and replace them with normal characters. There is also a new command checktext <text> that you can enter text into, and it will convert away common unicode issues and print back a corrected version for you to cut and paste."
[Update] Highway Schrubbery Glitch churrs adorably, "Checktext will now keep color code unused but visible."
[Update] Highway Schrubbery Glitch churrs adorably, "More unicode quirks added intot he converter to catch different representations sent in."