Take My Hand
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| Type | Resurrection, Healing | Target | Dead Ally NoAoE |
|---|---|---|---|
| Description | ...if they want to live, they will. It's not required, but you know what you're doing. You have the mysticism for it. | ||
| Cooldown | 30000 | Charge time | 250 |
| Energy | 25 | Accuracy | 75% |
| Damage | 50 Healing at level 0 | ||
| Statuses | |||
| 100% chance of DamageImmunity at magnitude 20 for 2 rounds. 100% chance of Defense at magnitude 20 for 2 rounds. 100% chance of Healgain at magnitude 20 for 2 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Take My Hand/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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