Sleeve Ace
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| Type | AoE, Damage, DoT, Debuff | Target | Minor AoE Enemy |
|---|---|---|---|
| Description | Maybe not literally a card, I mean unless you're some sort of wizard or something, this is most definitely a holdout weapon you have at the ready. It's there, and it'll keep you safe when your team fails to do so. | ||
| Cooldown | 6000 | Charge time | |
| Energy | 12 | Accuracy | 75% |
| Damage | 7 Critical at level 0 | ||
| Statuses | |||
| 100% chance of CriticalDamage at magnitude 6 for 3 rounds. 100% chance of DelayDebuff at magnitude 6 for 3 rounds. 100% chance of HealingDebuff at magnitude 6 for 3 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Sleeve Ace/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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</css>