# Size

From Flexible Survival

The size this page refers to is the **height** of an infection, which goes from 1 to 99.

## Soft cap

A soft cap means that you will need two points for every one you receive. The natural soft cap, without any perks or dedications, is **10**. A size 12 feral would leave you with size 11, a size 14 feral would make you 12, and so on.

- A practical example: A feral water dragon is size 20. Getting fully infected by one, assuming you have no perks that relate to this size, will leave you with size 15.

- Another example: If you happened across a feral that is naturally size 30 (
*naturally as in, it's not a giant version*), the maximum size you would attain from infections would be 20.

## Hard cap

A hard cap is a definitive ceiling, you simply cannot go above it. The natural hard cap, without any perks, is **20**.

- A practical example: A feral Abomination is size 30. If you took either the Large Tendencies or Overblown perk, you will not grow past size 20, period. With the
**Big Boned**perk, you can be just as big as it is.

- Another example, now assuming you have no perks: A feral that is
*naturally*size 60 could only infect you up to size 20. With the**Big Boned**perk, and only it, you would end up as a size 35 mutant*(10+(50/2))*.

## Perks

- Big Boned - Removes the hard cap. If taken alone, soft cap rules will still apply. See the second example under Hard Cap.
- Large Tendencies - Removes the soft cap.
- Overblown - Makes every point of growth above size 5 to count as 2. For instance, a size 6 infection would leave you size 7, a size 7 infection would leave you size 9. Does not alter either soft or hard caps.