Racers

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Racing is a minigame, not required for basic play, but potentially fun and with its own rewards.
 
To begin this exciting activity, head to the racing arena, a bit south of Zephyr on the overworld map. Once inside, buy a racer and use it. This will cause a basic racer with random genetics to be dumped into your racing stalls. You get 1 stall per 30 resources, but can make more room through rewards later.
 
Commands:
+racer -- See list of your racers
+racer/view # -- Details on a racer
+racer/train -- Train your racer. A racer can be trained every level, always works, costs freecred.
+racer/Feed -- Feed your racer. A racer can be fed every level, doesn't always work, but stacks with training. Requires feed.
+racer/breed -- Breed your racer! Racers must be level 5 or above to breed.
+racer/buck -- See your racing bucks or buy something from the catalog.
+racer/name -- Name your racer. First name is free.
+racer/give -- Give your racer to someone.
+racer/trash -- Get rid of a racer.
 
If you go north from the shop, you will be in the actual arena, where your racers do their magic.
 
Type race to see the overview.
race #add (number) -- Add one of your racers to the race.
race #begin -- Start a race.
 
Races come in two flavors, official, and exhibition. Exhibiation races are free and can be done at any time with any racer.
Official races can only be done once a day for any given racer, but gives out racing bucks for the top 3 winners, and can level up the racer that gets in #1 or #2 place.
Note, official races REQUIRE 6 racers, so if there are not enough PC racers, NPCs will automatically be generated to fill in the spots DESPITE any other settings.
 
Stats -- Your racers have six stats.
 Speed -- How fast your racer runs. A stat who's obviousness rivals its importance.
 Stamina -- Running takes effort. A racer that runs out of stamina will be reduced to about half speed.
 Perception -- The runway often has obstacles. Perception helps avoid being slowed by them
 Talent -- Many breeds(including immature) have special abilities. Talent makes them fire more often and more powerfully.
 Obedience -- Obedient racers start the race faster, and also persist better if their stamina runs dry, going on pure willpower alone.
 Appearance -- Pretty racers get their owner more rewards when they win. This does not affect the ability to win in the first place.