Pharmaceutical Nanomagic

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Pharmaceutical Nanomagic stats
Type Toggle, Nanomagic Target Self, NoAoE
Description Perhaps the most useful of nanomagics for those who do not gain the benefit of medical grade nanites. Requiring, and following the same rules as, Biochemistry Nanomagic and Medical Nanomagic, Pharmaceutical Nanomagic allows you to create various types of beneficial drugs based on pre-p-day medicine. Starting out of the box able to make OTC pain killers and OTC antibiotics, this program can be augmented by additional sub-programs and data to make other drugs.
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With either Biochemistry Nanomagic or Medical Nanomagic, but not both, you can safely distribute these into your system to aid with attempts to heal you, but either lack the knowledge or the means to produce viable doses for others to take.
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Due to threats of litigation and closure of trade by various parties, Zephyr is unable to provide data for any sort of fertility/infertility treatments. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.
Cooldown 0 Charge time 0
Energy 1 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of HealGain at magnitude 3 for 2 rounds.
Training Upgrades
Energy by -0.25
HealGain by 1
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Pharmaceutical Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: