Calming The Storm
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| Type | Toggle Aura Debuff | Target | Large Enemy AoE |
|---|---|---|---|
| Description | Quelling the rage of war is possible in a multitude of ways. Be it through sapping the enemy's burning fury or simply undermining their weaknesses, you have the right tools to turn their weaknesses into your advantages. | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 5 | Accuracy | 75% |
| Damage | 0 Negative at level 0 | ||
| Statuses | |||
| 100% chance of AttackDebuff at magnitude .5 for 5 rounds. 100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds. 100% chance of RechargeDebuff at magnitude 10 for 5 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | 0 Healing at level 0 | ||
| Secondary Type | Self Healing | Secondary Target | Self NoAoE |
| Secondary Statuses | |||
| 100% chance of EnergyMod at magnitude 2.5 for 2 rounds. 100% chance of Debuffclear at magnitude 5 for 2 rounds. | |||
Calming The Storm/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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Categories:
- Pages using DynamicPageList3 parser function
- Base powers
- Base powers with secondary effects
- Attackdebuff inflicting base powers
- Damagebuffdebuff inflicting base powers
- Debuffclear inflicting base powers
- Energymod inflicting base powers
- Rechargedebuff inflicting base powers
- Toggle base power
- AoE base power
- Hostile base powers