Difference between revisions of "Tactical Consideration"
From Flexible Survival
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− | {{Basepower|name=Tactical Consideration|desc=The academy had some emphasis put on putting your enemies at a disadvantage. It takes some time to figure out how to do it consistently.|powertype=Debuff Toggle|target=Minor Enemy AoE|energy=4|charge=200|cooldown=8000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of | + | {{Basepower|name=Tactical Consideration|desc=The academy had some emphasis put on putting your enemies at a disadvantage. It takes some time to figure out how to do it consistently.|powertype=Debuff Toggle|target=Minor Enemy AoE|energy=4|charge=200|cooldown=8000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of AccuracyDebuff at magnitude 10 for 5 rounds.<br>|Upgrades=|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Large Ally AoE |secondStatus=100% chance of Accuracy at magnitude 10 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Accuracy inflicting base powers]][[Category:Accuracydebuff inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]] |
Latest revision as of 00:25, 15 November 2019
Type | Debuff Toggle | Target | Minor Enemy AoE |
---|---|---|---|
Description | The academy had some emphasis put on putting your enemies at a disadvantage. It takes some time to figure out how to do it consistently. | ||
Cooldown | 8000 | Charge time | 200 |
Energy | 4 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of AccuracyDebuff at magnitude 10 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | 0 Healing at level 0 | ||
Secondary Type | Buff | Secondary Target | Large Ally AoE |
Secondary Statuses | |||
100% chance of Accuracy at magnitude 10 for 5 rounds. |
Tactical Consideration/Extra Notes Edit notes
Mutant powers Based on this power:
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