Difference between revisions of "Sharpshooter"

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{{Mutantpower|name=Sharpshooter|desc=Steady... steady... wait for it... bang!|basepower=Knockout Swing-En|powertype=Attack, Single Target, Physical, Direct Damage, Melee|target=Single Enemy|slot=|energy=30|charge=1050|cooldown=4000|accuracy=95%|damageamount=33|damagetype=Energy|Status=100% chance of KnockDown at magnitude 5 for 999 rounds.<br>|Upgrades=Charge by -325<br>Cooldown by -650<br>Damage by 9<br>KnockDownMag by 0}}[[Category:Energy powers]][[Category:Knockdown inflicting powers]][[Category:Hostile powers]]
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{{Mutantpower|name=Sharpshooter|desc=Steady... steady... wait for it... bang!|basepower=Knockout Swing-En|powertype=Attack, Single Target, Physical, Direct Damage, Melee|target=Single Enemy|slot=|energy=30|charge=1050|cooldown=4000|accuracy=95%|damageamount=33|damagetype=Energy|Status=100% chance of KnockDown at magnitude 5<br>|Upgrades=Charge by -325<br>Cooldown by -650<br>Damage by 9}}[[Category:Energy powers]][[Category:Knockdown inflicting powers]][[Category:Hostile powers]]

Revision as of 04:56, 27 March 2012


Sharpshooter stats
Type Attack, Single Target, Physical, Direct Damage, Melee Target Single Enemy
Description Steady... steady... wait for it... bang!
Based on Knockout Swing-En Slot:
Cooldown 4000 Charge time 1050
Energy 30 Accuracy 95%
Damage 33 Energy at level 0
Statuses
100% chance of KnockDown at magnitude 5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

B

G

H

R

S

Edit notes