Difference between revisions of "SE Quadrant of The City"

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(Major Areas: Fixed up all 3 Museum zones)
(Major Areas: Parking garage two added.)
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**Living Museum Internal: The interior of the museum is remarkably intact considering the awfully large prehistoric ferals that roam around here. Perhaps a few of them worked here back in the day when the museum gave tours, brought understanding to adults, and amazement to children. That must be it as things are just too tidy, you haven't seen one puddle of sperm since you left the street!
 
**Living Museum Internal: The interior of the museum is remarkably intact considering the awfully large prehistoric ferals that roam around here. Perhaps a few of them worked here back in the day when the museum gave tours, brought understanding to adults, and amazement to children. That must be it as things are just too tidy, you haven't seen one puddle of sperm since you left the street!
 
**Living Museum Burial Mound: Its surprising that burial mounds were discovered here in the city on such a scale, right beside the museum no less, but here they are. Venturing inside will lead you to face feral mutants you may wish were dead and buried, but they are quite alive and there is something chilling about this place. At the bottom the reason becomes clear when you discover the [[Anubis Servant]] dedication point.
 
**Living Museum Burial Mound: Its surprising that burial mounds were discovered here in the city on such a scale, right beside the museum no less, but here they are. Venturing inside will lead you to face feral mutants you may wish were dead and buried, but they are quite alive and there is something chilling about this place. At the bottom the reason becomes clear when you discover the [[Anubis Servant]] dedication point.
 
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*Parking Garage Two: Parking Garage Two is one of those places in Fairhaven that the sight of it gives you a fair idea of how things happened on P-day. So many cars here parked in such a way that its clear they were trying to escape, others strewn about or crushed by some of the larger ferals that lurk in the garage.
  
  

Revision as of 13:15, 28 May 2017


Map

This is currently an older map of all Fairhaven and needs to be updated.

A map of Fairhaven and its surrounding areas is available

none
.

Major Areas

Clicking on the small maps will lead to a larger version.

  • Curvy Gym: Curvy Gym was originally intended by Zephyr as a way for its agents to work out and get more in shape, but someone gave up on that rather quickly. A large hole in the wall leads directly to Sloppy Seconds another Zephyr run facility focused on feeding its agents, possibly feeding them more than their own good! Two things should be noted here, first Zephyr allows their agents to fight here so technically there are no ferals here and secondly the food was all created using cum and milk using the chef's nanomagic.
  • Living Museum External: Before P-day far the Living Museum was famous for its animatronic attractions for the children and thus gained its name for their almost living appearance. Now what is left of it lies to the southeast of Zephyr filled with mutants. It was a place for the animatronics inside to bring life to the the bones of the past, but now the life inside has turned the anaimatronics into the bones of the past.
    • Living Museum Internal: The interior of the museum is remarkably intact considering the awfully large prehistoric ferals that roam around here. Perhaps a few of them worked here back in the day when the museum gave tours, brought understanding to adults, and amazement to children. That must be it as things are just too tidy, you haven't seen one puddle of sperm since you left the street!
    • Living Museum Burial Mound: Its surprising that burial mounds were discovered here in the city on such a scale, right beside the museum no less, but here they are. Venturing inside will lead you to face feral mutants you may wish were dead and buried, but they are quite alive and there is something chilling about this place. At the bottom the reason becomes clear when you discover the Anubis Servant dedication point.
  • Parking Garage Two: Parking Garage Two is one of those places in Fairhaven that the sight of it gives you a fair idea of how things happened on P-day. So many cars here parked in such a way that its clear they were trying to escape, others strewn about or crushed by some of the larger ferals that lurk in the garage.