Difference between revisions of "Readiness"

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(Created Readiness combat skill)
 
 
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{{Basepower|name=Readiness|desc=Maps? Check.<br>Rations? Check.<br>Ammo? Check.<br>Let's just get to the gist of it. You're really good at what you do. More often than not you have exactly what you need on-hand. It's a virtue, and oh boy is it paying off!|powertype=Auto Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of XPBonus at magnitude 5 for 10 rounds.<br>100% chance of Salvage at magnitude 2 for 10 rounds.<br>100% chance of Technical at magnitude 5 for 10 rounds.<br>100% chance of Survival at magnitude 2 for 10 rounds.<br>100% chance of Design at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Design inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Survival inflicting base powers]][[Category:Technical inflicting base powers]][[Category:Xpbonus inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
.________________________________________________________________________.
 
| Item [Readiness                    ]  Type [            Combat Skill]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| Always be Prepared. It was the motto of those guys that hung out in    |
 
| the wild. Well it doesn't get wilder than it is right now, man.       |
 
| +10/20/30 loadout capacity.                                           |
 
|________________________________________________________________________|
 
|______________________[       Available In      ]______________________|
 
| Buzzard            [Readiness,Avoidance,Scavenger                    ]|
 
| Combat Engineer    [Readiness,Support,Scavenger                      ]|
 
| Drill Sergeant      [Mastermind,Durability,Readiness                  ]|
 
| Infantry            [Health,Readiness,Fast Loading                    ]|
 
| Militia            [Accuracy,Warded,Readiness                        ]|
 
| Pirate              [Penetration,Scavenger,Readiness                  ]|
 
| Spotter            [Accuracy,Support,Readiness                      ]|
 
| Squad Leader        [Enduring Minions,Readiness,Durability            ]|
 
|________________________________________________________________________|
 
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Stacks with [[Always Be Prepared]], giving a maximum loadout of 150.
 
 
 
[[Category:Combat Skills]]
 

Latest revision as of 00:14, 24 January 2023

Readiness stats
Type Auto Buff Target Self NoAoE
Description Maps? Check.
Rations? Check.
Ammo? Check.
Let's just get to the gist of it. You're really good at what you do. More often than not you have exactly what you need on-hand. It's a virtue, and oh boy is it paying off!
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of XPBonus at magnitude 5 for 10 rounds.
100% chance of Salvage at magnitude 2 for 10 rounds.
100% chance of Technical at magnitude 5 for 10 rounds.
100% chance of Survival at magnitude 2 for 10 rounds.
100% chance of Design at magnitude 1 for 10 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Readiness/Extra Notes Edit notes

Mutant powers Based on this power: