Racers

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Racing is a minigame, not required for basic play, but potentially fun and with its own rewards.

To begin this exciting activity, head to the racing arena, a bit south of Zephyr on the overworld map. Once inside, buy a racer and use it. This will cause a basic racer with random genetics to be dumped into your racing stalls. You get 1 stall per 30 resources, but can make more room through rewards later.

Commands: +racer -- See list of your racers +racer/view # -- Details on a racer +racer/train -- Train your racer. A racer can be trained every level, always works, costs freecred. +racer/Feed -- Feed your racer. A racer can be fed every level, doesn't always work, but stacks with training. Requires feed. +racer/breed -- Breed your racer! Racers must be level 5 or above to breed. +racer/buck -- See your racing bucks or buy something from the catalog. +racer/name -- Name your racer. First name is free. +racer/give -- Give your racer to someone. +racer/trash -- Get rid of a racer.

If you go north from the shop, you will be in the actual arena, where your racers do their magic.

Type race to see the overview. race #add (number) -- Add one of your racers to the race. race #begin -- Start a race.

Races come in two flavors, official, and exhibition. Exhibiation races are free and can be done at any time with any racer. Official races can only be done once a day for any given racer, but gives out racing bucks for the top 3 winners, and can level up the racer that gets in #1 or #2 place. Note, official races REQUIRE 6 racers, so if there are not enough PC racers, NPCs will automatically be generated to fill in the spots DESPITE any other settings.

Stats -- Your racers have six stats.

Speed -- How fast your racer runs. A stat who's obviousness rivals its importance.
Stamina -- Running takes effort. A racer that runs out of stamina will be reduced to about half speed.
Perception -- The runway often has obstacles. Perception helps avoid being slowed by them
Talent -- Many breeds(including immature) have special abilities. Talent makes them fire more often and more powerfully.
Obedience -- Obedient racers start the race faster, and also persist better if their stamina runs dry, going on pure willpower alone.
Appearance -- Pretty racers get their owner more rewards when they win. This does not affect the ability to win in the first place.