Difference between revisions of "Pyrotechnic Nanomagic"

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{{Basepower|name=Pyrotechnic Nanomagic|desc=Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and sports you have, -1 per 5 letters. A hero point gives +10 to this roll.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]]
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{{Basepower|name=Pyrotechnic Nanomagic|desc=Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and sports you have, -1 per 5 letters. A hero point gives +10 to this roll.|powertype=Nanomagic|target=Self NoAoE|energy=25|charge=0|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Aggro at magnitude 200 for 3 rounds.<br>100% chance of Menace at magnitude 50 for 3 rounds.<br>|Upgrades=AggroMag by 100<br>Cooldown by -4250<br>Energy by -5<br>MenaceMag by 50}}[[Category:Aggro inflicting base powers]][[Category:Menace inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]

Revision as of 01:52, 24 May 2012

Pyrotechnic Nanomagic stats
Type Nanomagic Target Self NoAoE
Description Building on, and requiring, Thermal nanomagic, Pyrotechnic allows the creation of dazzling displays of fireworks and smoke. Great for distraction and entertainment both. Making pretty and general effects is easy, but writing messages beyond three letters in the sky requires a 1d20 check vs 10, +1 per point of design and sports you have, -1 per 5 letters. A hero point gives +10 to this roll.
Cooldown 25000 Charge time 0
Energy 25 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Aggro at magnitude 200 for 3 rounds.
100% chance of Menace at magnitude 50 for 3 rounds.
Training Upgrades
AggroMag by 100
Cooldown by -4250
Energy by -5
MenaceMag by 50
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Pyrotechnic Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: