Difference between revisions of "Private Rooms"

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Private rooms can be secured using the +room (name) command by non-judge characters for a 10% mako battery cost per use.  It will be created with, initially, the same area title and description as the room you were initially occupying.
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Private rooms can be secured using the +room (name) command by non-judge characters for a 10% [[mako battery]] cost per use.  It will be created with, initially, the same area title and description as the room you were initially occupying.
 
NOTE: The private room must be created in a safe (non-combat) zone.
 
NOTE: The private room must be created in a safe (non-combat) zone.
 
NOTE: The description can be altered afterwards with the +desc command.
 
NOTE: The description can be altered afterwards with the +desc command.
 
When all occupants leave the room, the room will self-destruct, and it will take another 10% mako battery cost to reserve a new room.
 
When all occupants leave the room, the room will self-destruct, and it will take another 10% mako battery cost to reserve a new room.
Rooms are also available for freecred charges at the Six Fingers Inn in Woodfield, see the Inn's location for specific details.
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Rooms are also available for freecred charges at the Six Fingers Inn in [[Woodfield]], see the Inn's location for specific details.

Revision as of 15:08, 29 November 2011

Private rooms can be secured using the +room (name) command by non-judge characters for a 10% mako battery cost per use. It will be created with, initially, the same area title and description as the room you were initially occupying. NOTE: The private room must be created in a safe (non-combat) zone. NOTE: The description can be altered afterwards with the +desc command. When all occupants leave the room, the room will self-destruct, and it will take another 10% mako battery cost to reserve a new room. Rooms are also available for freecred charges at the Six Fingers Inn in Woodfield, see the Inn's location for specific details.